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Cluster War
Frozen Thunder
Tactical Command
Rewind: Temporal Tales
The Trouble with Rose
Three Card Coyote
Web Toys



Welcome to Tangent Zero, my little game design and computer graphics studio. Here you can find my rules, 3d graphics, support files, and other nick-nacks of my hobby life.

2017-8-22: Things are changing! A new version of Map Gen is in the works and The Trouble with Rose is on DriveThruRPG.

2016-11-29: Created a free 3d model just for kicks. In Traveller, the classic game map for a world is an icosahedron (d20) but sometimes you want to see that map as a planet. For you game designer types, here is a copyright free 3d model of a sphere but UV mapped to Traveller style world maps. [trav_world.zip]

Check out Donjon's Fractal World Generator if you want to make your own maps. Select Map Projection: icosahedral and Map Palette: Atlas (or whatever flavor strikes your fancy.)

2016-04-12: Uploaded It's not my Future! to DTRPG. It's a free play-aid from running FAE sci-fi adventues.

2016-02-11: Reformated the site to make it more mobile friendly.

2016-02-09: Created an official page for Rewind.

2016-01-06: Zero Dice, added d10s to the mix

2015-11-23: Zero Tarot, a fool's story generator
Inspired by a tarot based story game that I heard on a podcast.

2015-07-15: Here are a trio of classic web toys from the old site:
Map Gen, creates space sectors in several styles.
Plot Gen, randomly generates zany plots.
Rocket Calc, number crunchy rocket science.

2015-5-6: Woot! I did a little whip cracking and finally got Frozen Thunder into a presentable shape. Please feel free to check out the rules PDF on the Frozen Thunder page. Any feedback (good, bad, or ugly) is welcome. I've also gotten fairly far on a prototype computer game based on these rules, but it still has a ways to go before it is presentable.

2015-4-22: Yeah, I'm terrible with the updates, but there are good things in the works. Zero Dice has been updated to include Fate and regular dice. I created a one page version of The Trouble with Rose, and I made a 15mm Type S Scout ship for paper crafting. HERE

2014-5-16: Zero Dice, a story dice generator Roll one to six virtual icon dice and make your own story.

2013-12-03: For NaGaDeMon 2013 I wanted to create a solo game. I decided to go with a design inspired by one of my favorite micro-games, Chitin: I. So, please check out HymenopTerra.pdf and my play test of it.

2013-08-07: I created an editor entry for RPGenesis 2013. I was fortunate enough to get permission from John Harper to re-edit Ghost/Echo. You can check out my entry here: GHOST-REVERB.pdf

2013-05-26: Woot! I finished my entry for Game Chef 2013 in time. You can check out my entries here:
Road to Ruin (in docx format - 12,310 kb) Road to Ruin (in Word97 format - 13,971 kb)

2013-05-17: Heh, I guess I should keep the front page more current. Game Chef 2013 is going on and here are some unrelated computer graphics - Todd's Photobucket.

2012-10-12: Uploaded an older project I did for making 3D terrain suitablefor a Space Hulk game if you're into papercraft. [spacehulk_3d.zip]

2012-9-26: Posted TCOM 4.0 first draft rules and an update to TTwR.

2012-4-15: Finished Three Card Coyote and made a page for it.

2012-3-27: Added two after-action reports to the TTwR page.

2012-3-22: Added a few actual play links to the TTwR page.

2012-3-20: Updated The Trouble with Rose page and added the 'essentials' ZIP file for the
ENnies judges. Added the beta rules for Tactical Command and Cluster War. The version 3 rule sets are rather wordy and the version 4 sets are an on going effort to reformat and shorten the rules to make them more concise.

2012-3-19: Added place holder pages for my major projects.

2012-3-16: Zero Hour, site activated!


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