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Derelict Gen is an electronic implementation of Karl Scheer's Derelict Generator which is is licensed under a Creative Commons Attribution Share-alike 4.0 International License.

A Few Assumptions About the Galaxy
While designed to be system agnostic, Karl's rules strongly imply a theme for the sessions in which these derelicts are used:

The galaxy is harsh.
Its people scramble to find even one valuable piece of old tech, from debris indicative that whoever sent out these ships in the first place didn't have their crew's best interest in mind.

Derelicts are massive.
Even the smallest ships housed hundreds of thousands of people. Some ships were the transportation for entire colonies or corporations.

Someone survived.
The derelict's fate still hangs in the balance. Dramatic differences in travel time in space could mean that this derelict could have come from any time in the past. Maybe the ship failed yesterday. Maybe a meager few crewmen scrape by on the supplies originally designated for a few thousand.

Nodes:
DiceTypeDetails
d4ReactorAll ships have a reactor, but it could be in any condition.
d6Common ModulesRooms which are common in most ships for general utility.
d8Weaponry/DefenseFew ship will navigate the vastness of space without something to protect itself.
d10Unique PlacesEvery ship bears some unique signature of its maker or specializations for its particular mission.
d12Command AreaThis reflects both the physical location of the bridge and the personality of the ship's captain.
d20Plot TwistsThere's a reason why you're here.

You'll need to draw your own lines connecting the nodes as you see fit or as the fiction dicates.

Choose one of the default dice sets or create your own.

Derelict Type:
Civilian - 1d4, 4d6, 1d8, 2d10, 1d12, 1d20
Military - 1d4, 2d6, 3d8, 2d10, 1d12, 1d20
Custom -

Derelict Layout:
-Nodes-

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