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These are my rules for tactical anti-grav vehicle combat. It's a fusion of Steve Jackson's Ogre/GEV, FASA's Renegade Legion: Centurion, Mode 7's Frozen Synapse, and some of the combat and unit design elements of my Tactical Command game.


2022-1-27: Here are the version 05 rules. I had to make a number of changes in fonts, layout, and bug fixes. I also added a new appendix, the Paper AI. The Godot project continues, I'm working on map editor first to help learn the language.
FrozenThunder_v05.pdf


2022-1-4: Here are the version 04 rules after much clean up and sitting on the back burner.  I'm currently learning Godot and creating tools for an eventual computer game based on these rules.
FrozenThunder_v04.pdf


2015-5-6: Well that took far too long to do. It's not like I was constantly developing the game as much as I was constantly side tracked with other projects and technologies. Here is the v0.3 draft, the rules are more or less in place, but there are still some spots for more art in the next version.

You can find an online version of the DAT Builder web toy HERE.
2012-5-27: The rules are coming along nicely, but I need to develop the new DAT Builder in order to create some internal illustrations and make it ready for playtesting.


2012-3-19: The rules are still in development. So, I do not have a lot to show you at this time. I do have some concept art that I'll post in a little bit.

2012-3-16: Zero Hour


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