Interceptor Fighter Briefing BACK

ICB examples for Fluttering Petal Penetrator Cheetah Spiculum

FIGHTER BRIEFING

TOG Fighters
Commonwealth Fighters
KessRith Fighters

SECTION 1 -- TOG FIGHTERS

ARCUBALISTA

Nationality:   TOG
Class:         Light Fighter
Mass:          96 tons
Cost:          4,340,925 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400, 1 x 450
Thrust:             13 (Compensator Limit 14)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  50        Right Forward  60
Right Aft      50        Right Aft      60
Left Forward   50        Left Forward   60
Left Aft       50        Left Aft       60
Aft            60        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1         Forward   5    4    3    2    1
5/2 Laser 2         Forward   5    4    3    2    1
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -

The ARCUBALISTA is the product of a six-year joint development effort between 
the Imperial Navy and Nitor AeroSpace.  Originally conceived as an inexpensive
high-acceleration courier for fleet-to-planet liaision work, the ARCUBALISTA 
project has become a bloated pork barrel for Nitor and various members of the 
TOG Naval Procurement Board.  The ship's mission profile has been changed four 
times to justify the "gold plating" given this light fighter.  In contrast to 
the MARTIOBARBULUS' case, various Senators of all ranks have seriously questioned 
the Procurement Board's actions, and applied so much pressure that the low-cost
FUNDA has been approved for limited production.  The FUNDA is currently being 
evaluated for many of the same missions that the ARCUBALISTA was intended for, 
and it seems likely that the ARCUBALISTA will see only limited use with recon or 
anti-recon units in the most active areas of the Commonwealth Front.  In general, 
the ARCUBALISTA has the same advantages and disadvantages of the LANCEA, only 
more so in both cases.  In an operational recon mode, only very poor luck or 
foolishness on the part of an ARCUBALISTA'S pilot will ever put this phenomenally 
fast fighter under effective attack.  In a straight-up fight as part of a tactical 
recon or anti-recon mission, however, the ARCUBALISTA'S very light weaponry is a 
severe handicap.


ARCUS

Nationality:   TOG
Class:         Heavy Fighter
Mass:          231 tons
Cost:          5,598,775 talents

Crew:          2
Cockpits:      Human/Naram/Ssora w/ejectors
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             5
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No

Shields:                 Armor:
Forward        80        Forward        110  
Right Forward  80        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   80        Left Forward   100
Left Aft       60        Left Aft       100
Aft            60        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/5 Laser 1       Forward   9    8    7    6    5
7.5/5 Laser 2       Forward   9    8    7    6    5
MDC 8 1             Forward   8    8    8    -    -
MDC 8 2             Forward   8    8    8    -    -
Heavy Hardpoint     Forward   -    -    -    -    -
5/2 Laser 1         Turret    5    4    3    2    -
5/2 Laser 2         Turret    5    4    3    2    -
5/2 Laser 3         Turret    5    4    3    2    -
Hardpoint           Turret    -    -    -    -    -    

The ARCUS is a standard TOG ground attack and atmospheric fighter, first 
introduced in 6805.  They are used exclusively by Imperial Legion fighter 
support wings - which can lead to a variety of problems!  Since their primary 
job is to support their Legion, ARCUS crews receive little or no training in 
deep-space operations, and the always turf-conscious Imperial Navy does as 
little as possible to add to their experience.  On those occasions where 
Legion and Navy fighter units have worked together, the results have usually 
been disappointing unless there are commanders on both sides willing to put 
inter-service rivalries aside.  The ARCUS' weapons are optimized for atmospheric 
operations and ground support; its heavy armor and shielding make it a tough 
opponent for enemy aerospace defense Centuries, and give it much better 
survivability than its Navy counterparts.  Its heavy hardpoint allows it to 
carry HELL missiles, thus freeing a Legion's Prefect from total dependence on
the Navy to deliver these powerful weapons.  This feature of the ARCUS has 
proven useful in more than one case in which the Navy was otherwise occupied at
a critical moment, and has added another point of contention between the services.


CASTRA PRAETORII

Nationality:   TOG
Class:         Small Outpost Station 
Mass:          10,000 tons
Cost:          48,220,750 talents

Crew:          19 + 46 support + 12 passenger
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 2309 EP allocatable
Life Support?       Long Duration
FTL Capable?        No
Accessories/Cargo?  6 Single-Ship Hangar Bays = Each rated for 300 tons or less 
                    Repair Facilities
                    Cargo Bay = 115 tons: 60 tons General Supplies (3 months),
     					the remaining cargo is used for Missile Reloads 
                    Internal ECM

Engines:            NA
Thrust:             NA   
Fuel/Endurance:     90 tons -- 90 days
                    Fuel for fighters = 35 tons

Streamlining:       NA
AntiGrav:           NA 

Shields:            Flicker Rate:  EPs/Shield:    Armor:
Side 1    Variable      10             10         Side 1    100 
Side 2    Variable      20             20         Side 2    100 
Side 3    Variable      30             40         Side 3    100 
Side 4    Variable      40             60         Side 4    100 
Side 5    Variable      50             120        Side 5    100 
Side 6    Variable      60             240        Side 6    100 
                        70             400        Turret 1  100 
                        80             700        Turret 2  100 
                        90             1250       Turret 3  100 
                        100            2200       Turret 4  100 
                        110+           N/A        Turret 5  100 
                                                  Turret 6  100 

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/6 Laser 1  Turret 1  10   9    8    7    6         23
7.5/6 Laser 2  Turret 1  10   9    8    7    6         23
MDC 12 1       Turret 1  12   12   12   12   -         46
MDC 12 2       Turret 1  12   12   12   12   -         46
MDC 12 3       Turret 1  12   12   12   12   -         46

7.5/6 Laser 3  Turret 2  10   9    8    7    6         23
7.5/6 Laser 4  Turret 2  10   9    8    7    6         23
MDC 12 4       Turret 2  12   12   12   12   -         46
MDC 12 5       Turret 2  12   12   12   12   -         46
MDC 12 6       Turret 2  12   12   12   12   -         46

7.5/6 Laser 5  Turret 3  10   9    8    7    6         23
7.5/6 Laser 6  Turret 3  10   9    8    7    6         23
MDC 12 7       Turret 3  12   12   12   12   -         46
MDC 12 8       Turret 3  12   12   12   12   -         46
MDC 12 9       Turret 3  12   12   12   12   -         46

7.5/6 Laser 7  Turret 4  10   9    8    7    6         23
7.5/6 Laser 8  Turret 4  10   9    8    7    6         23
MDC 12 10      Turret 4  12   12   12   12   -         46
MDC 12 11      Turret 4  12   12   12   12   -         46
MDC 12 12      Turret 4  12   12   12   12   -         46

7.5/6 Laser 9  Turret 5  10   9    8    7    6         23
7.5/6 Laser 10 Turret 5  10   9    8    7    6         23
MDC 12 13      Turret 5  12   12   12   12   -         46
MDC 12 14      Turret 5  12   12   12   12   -         46
MDC 12 15      Turret 5  12   12   12   12   -         46

7.5/6 Laser 11 Turret 6  10   9    8    7    6         23
7.5/6 Laser 12 Turret 6  10   9    8    7    6         23
MDC 12 16      Turret 6  12   12   12   12   -         46
MDC 12 17      Turret 6  12   12   12   12   -         46
MDC 12 18      Turret 6  12   12   12   12   -         46

MDC-G 1        Side 1    8    8    -    -    -         6
MDC-G 2        Side 2    8    8    -    -    -         6
MDC-G 3        Side 3    8    8    -    -    -         6
MDC-G 4        Side 4    8    8    -    -    -         6
MDC-G 5        Side 5    8    8    -    -    -         6
MDC-G 6        Side 6    8    8    -    -    -         6

All of the warring nations maintain stations similar to TOG's CASTRA PRAETORII 
series.  They are used as outposts, capable of supporting a few fighters and 
keeping watch on an area of space to give early warning of small craft raids 
or capital ship movements. TOG's version is distinguished by its six MDC-Gs, 
providing all-around anti-missile defense, but which require six extra gunners 
to man them at a slightly higher cost than its Commonwealth counterpart.     


CINGULUM

Nationality:   TOG
Class:         Small Corvette
Mass:          1000 tons
Cost:          21,934,650 talents

Crew:          7 + 2 passengers
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 5381 EP allocatable
Life Support?       Long Duration
FTL Capable?        Yes  (100 EP)
Accessories/Cargo?  TOT for all Forward 7.5/4 Lasers
                    Cargo = 5.5 tons

Engines:            3 x 1700
Thrust:             5
Fuel/Endurance:     60 tons -- 30 days

Streamlining:       No
AntiGrav:           Yes (50 EP)

Shields:                 Flicker Rate:  EPs/Shield:         Armor:
Forward        Variable       10             1              Forward        100  
Right Forward  Variable       20             2              Right Forward  90
Right Aft      Variable       30             4              Right Aft      80
Left Forward   Variable       40             6              Left Forward   90
Left Aft       Variable       50             12             Left Aft       80
Aft            Variable       60             24             Aft            100
                              70             40             Turret         100
                              80             70
                              90             125
                              100            220
                              110            385       
                              120            675
                              130            1180
                              140            2065
                              150            3615
                              160+           N/A

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     EPs
MDC 8 1             Turret    8    8    8    -    -         6
MDC 8 2             Turret    8    8    8    -    -         6
MDC 8 3             Turret    8    8    8    -    -         6
5/3 Laser 1         Turret    6    5    4    3    -         11 
5/3 Laser 2         Turret    6    5    4    3    -         11 
7.5/4 Laser 1       Forward   8    7    6    5    4         18
7.5/4 Laser 2       Forward   8    7    6    5    4         18
7.5/4 Laser 3       Forward   8    7    6    5    4         18
7.5/4 Laser 4       Forward   8    7    6    5    4         18
MDC 8 4             Forward   8    8    8    -    -         6
Ext. Hardpoint 1    Forward   -    -    -    -    -         0
Ext. Hardpoint 2    Forward   -    -    -    -    -         0
5/3 Laser 3         Aft       6    5    4    3    -         11 
5/3 Laser 4         Aft       6    5    4    3    -         11 

The CINGULUM is the most common class of TOG Corvette in service.  First 
commissioned over 75 years ago, CINGULUMS are typically assigned to escort 
small interstellar convoys or to provide courier service in border areas.  
Operating alone or in pairs, these ships shuttle back and forth endlessly 
between systems, stopping only long enough to rotate crews and take on 
supplies.  Duty aboard the average CINGULUM has been described as long 
stretches of boredom punctuated by intense periods of tedium.  Life on the 
front lines is rather more active, but there are few complaints -- being 
shot at is a sovereign remedy for boredom!

While the majority of CINGULUM crews will never fire a shot in anger, some 
are unfortunate enough to have their ships requisitioned by Lictor External 
Affairs (EA) or Internal Security (IS), or even by an Overlord wishing to 
travel without attracting attention.  These missions are never boring or safe.
An EA mission might call for a deep penetration of Commonwealth space to pick
up an agent and his equipment from a planet.  The CINGULUM'S FTL ability, 
firepower, and ability to absorb damage make it an excellent ship for this 
type of mission.  For an IS agent, the fact that CINGULUMS are so common 
throughout TOG means that he can travel throughout the Empire without ever 
attracting attention.  The CINGULUM'S durability and firepower also serve it 
well in this type of mission, for many a corrupt official, making a last 
desperate attempt to save himself, has attacked a Lictor or even an Overlord. 


CUSPIS

Nationality:   TOG
Class:         Medium Fighter
Mass:          141 tons
Cost:          4,241,475 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        100  
Right Forward  60        Right Forward  100
Right Aft      50        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       50        Left Aft       100
Aft            60        Aft            90

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser 1    Forward   7    6    5    4    -
5/4 Laser 2    Forward   7    6    5    4    -
NPC 16         Forward   1    4    9    16   -
EPC 18         Forward   18   9    3    3    -
Hardpoint 1    Forward   -    -    -    -    -
Hardpoint 2    Forward   -    -    -    -    -
Hardpoint 3    Forward   -    -    -    -    -


Introduced in 6789, the CUSPIS was originally intended to use the ill-fated 
NPC/EPC weapon designed for the VERUTUM.  In fact, the CUSPIS was to have been
merely a larger version of the VERUTUM with upgraded armor and larger engines.  
At the time of the Almach scandal, the CUSPIS' development was in an advanced
stage.  Rather than cancel the project, the Naval Procurement Board decided to 
continue, but made modifications in the basic airframe so that the CUSPIS could 
carry a standard EPC and NPC.  The resulting fighter was much stubbier than the 
VERUTUM; in addition, a bridged twin tail was added to give greater stability in
atmospheric operations.  Despite its age, the CUSPIS has not outlived its 
usefulness, and many TOG pilots compare it favorably with the more glamorous
SPICULUM.   


CWTP

Nationality:   TOG
Class:         Medium Fighter (Experimental)
Mass:          153 tons
Cost:          4,093,850 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 950
Thrust:             6 (Compensator Limit 7)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       No
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  40        Right Forward  50
Right Aft      40        Right Aft      50
Left Forward   40        Left Forward   50
Left Aft       40        Left Aft       50
Aft            40        Aft            70

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
Cone Laser 7.5/6    Forward   15   12   8    -    -
5/6 Laser 1         Forward   9    8    7    6    -
5/6 Laser 2         Forward   9    8    7    6    -
Heavy Hardpoint 1   Forward   -    -    -    -    -    
Heavy Hardpoint 2   Forward   -    -    -    -    -
Heavy Hardpoint 3   Forward   -    -    -    -    -
Hardpoint           Forward   -    -    -    -    -

Because of Globetech's delay in completing its design for a combat weapons 
test platform for the TPP and MDC-G, the Procurement Board decided to develop 
its own.  Rather than create a totally new ship or modify one that was currently 
operational, the Board reactivated a number of obsolete PUGILISTA Class medium
fighters which had been mothballed at the Imperial Navy's gigantic "graveyard 
depot", Sargassum V, some forty years before.  After updating the avionics and
replacing the ships' original weaponry with a variety of lasers and hardpoints, 
the CTWP was born.  A large underbelly rack was also installed, from which new
weapons under test could be slung.  These are very much ad hoc installations, 
which is why modularized weaponry hasn't made a wide appearance on the fighting
fronts.  A few squadrons of CWTP have been assigned to various sectors of both 
the Commonwealth and KessRith Fronts.  One of these squadrons is currently
attached to the Death Express; reports indicate that its CWTP are equipped with 
Cone Laser systems, although another source states that 7.5/10 lasers were used 
on at least one occasion.  Since the CWTP is exactly what its name implies, it 
always flies with a powerful escort and tends to attack targets that will not be 
heavily defended in order to minimize the risk of losing the CWTP and any new 
technologies it may have aboard.  With this in mind, its hardpoint usually carries 
an ECM pod, while its heavy hardpoints carry sensor pods and decoys in addition to 
TGM Mark II missiles to be used if retreating.  Naturally, Commonwealth and Renegade
Legion Intelligence are eager to capture a CWTP or the wreck thereof, although this 
has not yet happened.


DEFENSOR

Nationality:   TOG
Class:         Medium Fighter
Mass:          182 tons
Cost:          4,460,325 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             5
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        110  
Right Forward  60        Right Forward  80
Right Aft      50        Right Aft      80
Left Forward   60        Left Forward   80
Left Aft       50        Left Aft       80
Aft            60        Aft            100

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
7.5/2 Laser 1  Forward   6    5    4    3    2
7.5/2 Laser 2  Forward   6    5    4    3    2
NPC 16 1       Forward   1    4    9    16   -
NPC 16 2       Forward   1    4    9    16   -
EPC 14         Forward   14   7    3    1    -
MDC-G          Forward   8    8    -    -    -
Hardpoint 1    Forward   -    -    -    -    -
Hardpoint 2    Forward   -    -    -    -    -

First produced in 6650, the DEFENSOR is the oldest TOG fighter type on active 
service, although it has been progressively modernized and has had its original 
MDC 8 replaced by the MDC-G.  It has been kept in service to commemorate the 
role DEFENSORS played in the foundation of TOG.  During the riots that occurred 
on Terra after the bombing of the Senate in 6680, many military units refused 
to fire on the unarmed civilians demanding a return to the Republic.  One of 
these rebellious units was the 182nd Heavy Infantry Legion, commanded by Simon 
Constantin, son of Grand General Constantin.  When the 182nd marched on New Rome, 
intending to arrest Ivanolo Buntari and restore the Republic, it was the 
intervention of a Praetorian Guard Fighter Wing's DEFENSORS that prevented
Constantin's men from breaking through to the capitol.  Shortly thereafter, 
another DEFENSOR squadron got Buntari out of harm's way and aboard a loyalist 
warship in orbit, although five of them were shot down in the process.  Once 
loyalist forces had crushed the 182nd and the other mutinous units, all of the 
surviving rebels were summarily crucified -- and Constantin's drawn-out agonies 
were broadcast to the entire Galaxy as a warning to others.  As a mark of 
gratitude, Caesar Buntari decorated the survivors of the Praetorian fighter wing, 
and all Praetorian fighter wings were subsequently given DEFENSORS as their 
primary fighters.  Though they have since received more modern craft, all 
Praetorian wings maintain an extra squadron of DEFENSORS in memory of the 
"glorious battle of New Rome".


FULMAN

Nationality:   TOG
Class:         Medium Fighter
Mass:          132 tons
Cost:          3,819,150 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500   
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        90   
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            50        Aft            90

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
5/5 Laser 1    Forward   8    7    6    5    -
5/5 Laser 2    Forward   8    7    6    5    -
MDC-G          Forward   8    8    -    -    -    
Hardpoint 1    Forward   -    -    -    -    -    
Hardpoint 2    Forward   -    -    -    -    -
Hardpoint 3    Forward   -    -    -    -    -

The FULMAN has been recently deployed in limited numbers in an attempt to 
respond more effectively to Commonwealth and Renegade Legion rear-area raids
without pulling first-line fighters away from the battle front.  The 
requirement is thus for a fighter that has capabilities near to those of a 
SPICULUM, while being considerably less expensive as more must be produced to 
cover wider areas.  Given the grossly larger economic capacity of TOG vis-a-vis 
the Commonwealth and Renegades, the question of cost is clearly a canard.  A 
better explanation of the desire to cut costs lies in the constant complaints 
by Senators about the size of their districts' naval support quotas, which they 
maintain could be better spent at home on "civic improvements" (which are more 
immediately profitable to themselves, as well as politically useful).  To at 
least seem responsive to such concerns, the TOG Naval Procurement Board went 
through the motions of producing the FULMAN, making sure to award the contracts 
in the districts of some of the more vocal Senatorial critics.  Politics aside, 
the FULMAN'S single advantage over the SPICULUM is its MDC-G, which makes it 
somewhat more survivable.  However, its lower speed, lighter protection, smaller 
missile load and inability to carry HELL missiles makes the savings that it 
offers a questionable bargain at best.     


FUNDA

Nationality:   TOG
Class:         Light Fighter
Mass:          74 tons
Cost:          3,077,550 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400
Thrust:             10
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        50   
Right Forward  40        Right Forward  30
Right Aft      40        Right Aft      30
Left Forward   40        Left Forward   30
Left Aft       40        Left Aft       30
Aft            40        Aft            50

Weapons:
                                   Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
1.5/6 Laser         Forward   7    6    -    -    -    
EPC 14              Forward   14   7    3    1    -
Hardpoint 1         Forward   -    -    -    -    -    
Hardpoint 2         Forward   -    -    -    -    -    
Hardpoint 3         Forward   -    -    -    -    -    

The FUNDA is the result of the Aquilo Corporation's attempt to develop a ship 
to replace the LANCEA.  Aquilo began this project in 6824 on its own initiative 
after hearing of the ARCUBALISTA project, without any Imperial Navy R&D; funds.  
Once completed, the prototype FUNDA was submitted to the Navy for review.  While
all parties involved admitted that the ARCUBALISTA'S higher thrust and better 
protection gave it certain advantages, Aquilo pointed out that the FUNDA'S close-
range firepower was 50% higher than the ARCUBALISTA'S, that it carried 50% more 
hardpoints, and that 3 FUNDAS could be purchased for the cost of 2 ARCUBALISTAS.  
The Navy was still determined to have the ARCUBALISTA, however, and Aquilo was 
politely turned away.  Aquilo called in all the political favors that it could to 
avoid financial ruin. Since the "high-low" fighter purchasing issue was emerging 
strongly at this time, and given the support of Illustris Senator Sunmee Lee, the 
Procurement Board reluctantly gave Aquilo a limited contract to produce FUNDAS for 
combat evaluation purposes.  What happens next with this fighter is likely to be 
determined more by internal TOG politics than by its merits on the battlefield.  


GLADIUS

Nationality:   TOG
Class:         Heavy Fighter
Mass:          210 tons
Cost:          5,296,500 talents

Crew:          2
Cockpit:       Human/Naram/Ssora w/ejectors
RC?            Internal 

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 450, 1 x 400
Thrust:             6
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        100  
Right Forward  40        Right Forward  80
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   80
Left Aft       40        Left Aft       70
Aft            50        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
MDC 10 1            Turret    10   10   10   10   -
MDC 10 2            Turret    10   10   10   10   -
Hardpoint 1         Turret    -    -    -    -    -
Hardpoint 2         Turret    -    -    -    -    -

EPC 18 1            Forward   18   9    3    3    -
EPC 18 2            Forward   18   9    3    3    -
Ext. Hardpoint 1    Forward   -    -    -    -    -
Ext. Hardpoint 2    Forward   -    -    -    -    -
Heavy Hardpoint     Forward   -    -    -    -    -

The GLADIUS is a two-man TOG fighter found in many attack squadrons. Its name 
is derived from the short sword carried by most ancient Roman Legionnaires,
following the TOG tradition of naming all two-man fighters after ancient Roman 
hand-wielded weapons. 

The GLADIUS is a newer design that was introduced in 6820. Its weapons mix, 
along with its acceleration and defensive equipment, reflects current TOG 
tactical doctrine. Although the GLADIUS has less survivability in combat than 
the Commonwealth's FLUTTERING PETAL, it does project excellent firepower over 
a long range, can carry an impressive array of missiles, and has a high 
acceleration for its weight class.

TOG doctrine calls for periodic rotation of crew members within a GLADIUS 
squadron, so that no pilot flies an undue number of missions with the same 
weapons operator.  According to the official explanation, this is meant to 
spread expertise evenly throughout the squadron and discourage unseemly 
familiarity between enlisted weapons operators and flight officers. A rumor 
has been traveling through many border GLADIUS squadrons that each squadron 
has a Lictor IS agent posing as a weapons operator, and that the rotation 
policy was created to give him the opportunity to check on the loyalty of 
each pilot.  Lictor IS, which normally refuses to discuss its operations, 
emphatically denies that it is conducting such a program.


ICTUS

Nationality:   TOG
Class:         Medium Fighter
Mass:          181 tons
Cost:          5,017,550 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 550
Thrust:             6 (Compensator Limit 7)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        110  
Right Forward  60        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       60        Left Aft       100
Aft            60        Aft            110

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1       Forward   10   9    8    7    6
7.5/6 Laser 2       Forward   10   9    8    7    6
7.5/6 Laser 3       Forward   10   9    8    7    6
7.5/6 Laser 4       Forward   10   9    8    7    6
Hardpoint           Forward   -    -    -    -    -

In 6922, the Imperial Navy decided to create a new attack fighter by modifying 
the SPICULUM.  By adding extra armor and weapons to a well-tried airframe, they
hoped to get an easily-produced variant that would use most or all of the 
logistic and ground support of the SPICULUM, thus saving design time and the 
expense and difficulty of setting up another logistic pipeline for the new 
fighter.  Unfortunately for TOG, the prototype fell into Renegade hands when its 
test pilot defected; the ship eventually became the Commonwealth PEACEKEEPER.  
For security reasons this design was immediately cancelled, but the Naval 
Procurement Board was still determined to have its new attack fighter -- and now, 
one that could beat the PEACEKEEPER as well!  After four years of design work, 
the prototype ICTUS was ready and was immediately taken into service.  The ICTUS 
bears only a slight outward resemblance to either of its forebears, although many 
of the control systems and structural components are the same.  While this 
commonality does simplify manufacturing and logistics somewhat, the benefits are 
not as great as had originally been hoped for.  Tactically, ICTUSES are used to 
support SPICULUM squadrons if close combat is expected, since their very different 
weapons suites complement each other well.  The ICTUS is also replacing the 
MARTIOBARBULUS in many TOG fighter units along the Commonwealth Front; as always, 
the KessRith Front will get the newer fighter after a considerable delay, except 
for certain elite units.


IDIS

Nationality:   TOG
Class:         Medium Fighter
Mass:          114 tons
Cost:          3,757,925 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  60        Right Forward  60
Right Aft      50        Right Aft      60
Left Forward   60        Left Forward   60
Left Aft       50        Left Aft       60
Aft            60        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser 1         Forward   7    6    5    4    -
5/4 Laser 2         Forward   7    6    5    4    -
EPC 18 1            Forward   18   9    3    3    -
EPC 18 2            Forward   18   9    3    3    -
Heavy Hardpoint     Forward   -    -    -    -    -
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -

The IDIS is the fighter that replaced the PILUM in front-line TOG squadrons, 
and was designed as a response to the Commonwealth PENETRATOR.  While it has
better protection, higher overall firepower and much greater missile 
capabilities than the PILUM, the IDIS is no faster than the ship it replaces, 
which is a sore point with its pilots.  Moreover, its weapons are optimized 
for close-range fighting, which can put it at a disadvantage compared with the 
PENETRATOR'S more balanced approach.  On the whole, the IDIS is an improvement 
over its predecessor, but it is not the definitive ship for its role.  


LANCEA

Nationality:   TOG
Class:         Light Fighter
Mass:          70 tons
Cost:          2,670,650 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 350
Thrust:             10 (Compensator Limit 11)
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        40        Forward        50   
Right Forward  30        Right Forward  40
Right Aft      30        Right Aft      40
Left Forward   30        Left Forward   40
Left Aft       30        Left Aft       40
Aft            40        Aft            50

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/1 Laser 1         Forward   4    3    2    1    - 
5/1 Laser 2         Forward   4    3    2    1    -
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -
Hardpoint 3         Forward   -    -    -    -    -

Introduced in 6819, the LANCEA  is TOG's standard light reconnaissance and 
interceptor fighter. Like the Commonwealth's CHEETAH, the LANCEA's main claim 
to fame is its speed. In a reconnaissance role, the lasers are replaced with 
hardpoints and mounted with a variety of ordnance or surveillance equipment. 
With 11 Gs of acceleration, a high-thrust LANCEA  is one of the fastest 
fighters in the galaxy. 

Like the CHEETAH, the LANCEA  usually performs reconnaissance missions by 
jumping into a solar system aboard  a carrier corvette, making a high speed 
pass through the system, then rendezvousing with the carrier to be taken back 
to its base.

The LANCEA's low cost means that it can be formed into special anti-
reconnaissance squadrons whose mission is to stop just such tactics. A stripped-
down LANCEA is perfect for this kind of mission: it can intercept a CHEETAH 
effectively and fire up to five missiles at it. Such missions are infrequent, 
however, and some squadrons sit for over a year before they get a crack at a 
CHEETAH.

TOG has used this inactivity in an imaginative way. Because its LANCEA 
reconnaissance pilots operate alone and without direct squadron supervision, they 
need an uncommon mixture of self-discipline and self-reliance. The "marginally 
incorrigible" pilots at flight school are assigned to LANCEA  units. The first 
few tours are always with anti-recon squadrons, where the time spent waiting for 
a mission can be used for instilling the necessary discipline. After the pilot 
has achieved the necessary mixture of adherance to orders and creative thought, 
he is assigned to a recon squadron. Consequently, anti-recon squadrons have the 
reputation of being the strictest and dullest units in TOG, while the recon 
squadrons are the most flamboyant.


LEGATI

Nationality:   TOG
Class:         Heavy Fighter
Mass:          230 tons
Cost:          5,867,750 talents

Crew:          2
Cockpits:      Human/Naram/Ssora type w/ejectors
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400, 1 x 350
Thrust:             5
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  60        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       60        Left Aft       100
Aft            60        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/4 Laser         Forward   8    7    6    5    4
5/4 Laser 1         Forward   7    6    5    4    -
5/4 Laser 2         Forward   7    6    5    4    -
EPC 14 1            Forward   14   7    3    1    -
EPC 14 2            Forward   14   7    3    1    -
7.5/3 Laser 1       Turret    7    6    5    4    3
7.5/3 Laser 2       Turret    7    6    5    4    3
NPC 16 1            Turret    1    4    9    16   -
NPC 16 2            Turret    1    4    9    16   -
External Hardpoint  Turret    -    -    -    -    -

The LEGATI is a classic example of an ad-hoc design that nonetheless turned out 
to be effective.  During the Fourteenth KessRith Supression Campaign, the 
increasing use of Firewall reactive armor by K-R ships had made TOG's missile-
heavy fighters a great deal less effective than they had been hitherto.  
Moreover, the tactics that were needed to defeat the reactive armor -- i.e., 
"scrubbing" it off with DFMs -- brought TOG fighters close enough to be rammed, 
which the KessRith fighters did with appalling regularity.  One answer was to 
build fighters fast enough to dodge ramming attempts, like the PILUM; another 
was to drop the reliance on missiles, which was another matter entirely.  
Luckily, another solution appeared in the form of the LEGATI, which was about to 
enter service as a multi-passenger space-to-surface courier.  The passenger 
compartment was gutted and replaced with a turret, and the hull was blistered to 
take energy weapons.  A single hardpoint was carried more as a gesture to tradition 
than anything else.  Rushed into production after such major revision, the LEGATI 
suffered from an inordinate number of mechanical problems which were never 
adequately dealt with and which required constant maintenance.  Single LEGATIS 
were attached to attack squadrons so that their energy weapons could be used to 
strip away the KessRith fighters' Firewall, leaving them open to missile attack 
once more.  Once the purpose-built GLADIUS fighters came into service, the stop-
gap LEGATIS were to be relegated to second-line duties.  However, their performance
in a strike role on the Commonwealth Front some years later has kept these ships in 
service despite their tempermental systems.                 


LUDICRUM SECUNDUS

Nationality:   TOG
Class:         Light Fighter
Mass:          86 tons
Cost:          2,763,775 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 700
Thrust:             8
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        40        Forward        60   
Right Forward  40        Right Forward  50
Right Aft      40        Right Aft      50
Left Forward   40        Left Forward   50
Left Aft       40        Left Aft       50
Aft            40        Aft            50

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser           Forward   7    6    5    4    -
1.5/6 Laser 1       Forward   7    6    -    -    -    
1.5/6 Laser 2       Forward   7    6    -    -    -    
Hardpoint           Forward   -    -    -    -    -    

The LUDICRUM SECUNDUS is a derivative of the Imperial Navy's high acceleration 
trainer, the LUDICRUM PRIMUS.  The training version has no shields or weaponry, 
and can reach accelerations in excess of 13 Gs.  The PRIMUS is known as a 
forgiving craft -- highly stable, easily maintained because of its relatively
simple technology, and an excellent platform for training pilots in high-G 
maneuvers.  These desirable characteristics have made the SECUNDUS a good choice 
both as an advanced combat trainer and a "starter ship" for those worlds within 
TOG space that are still not up to the Galactic standard of technology and 
maufacturing expertise.  For example, once the relatively-backward Eaon 
Protectorate had been pacified after its forcible annexation, the first fighters 
produced locally were of the LUDICRUM SECUNDUS class.  An additional bonus from 
TOG's point of view, and one which is inevitably pointed out by Renegade propaganda, 
is that the LUDICRUMS are no match for first-line TOG fighters should rebels try 
to use them against their masters.          


MANUBALISTA

Nationality:   TOG
Class:         Light Fighter
Mass:          80 tons
Cost:          3,160,475 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 250
Thrust:             9 (Compensator Limit 10)
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        40   
Right Forward  50        Right Forward  30
Right Aft      50        Right Aft      30
Left Forward   50        Left Forward   30
Left Aft       50        Left Aft       30
Aft            50        Aft            30

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1         Forward   5    4    3    2    -
5/2 Laser 2         Forward   5    4    3    2    -
TPP 9               Forward   9    6    1    -    - 
Hardpoint 1         Forward   -    -    -    -    -    
Hardpoint 2         Forward   -    -    -    -    -    
Hardpoint 3         Forward   -    -    -    -    -    

The MANUBALISTA was placed into production as a result of the delays in the 
TELUM project.  Because those delays were preventing combat testing of the 
Thorium Plasma Projector and Mass Driver - Gatling systems, the TOG Naval 
Procurement Board was open to unorthodox suggestions.  One came soon enough 
from an aerospace design firm headed by retired Wing Commodore Frazier Graf, 
heroic victor of the aerial campaign on Saguntum III against Sesutra Kenderson's 
hard-fighting 121st Legion.  Graf promised to deliver a prototype light fighter 
armed with a TPP within 6 months of signing a contract, and to absorb the 
initial costs himself.  Banking on Graf's legendary reputation and experience, 
the Naval Procurement Board approved the proposal.  The first MANUBALISTA duly 
appeared on time, and went into testing at once.  To the surprise of everyone 
except Graf, the ship was virtually free of the teething troubles common to most 
new fighters, and moreover received rave reviews from its test pilots, who reaped 
the benefits that derived from the fact that the designer had actually flown in 
combat himself! Impressed enough to refrain from meddling with the design, the 
Board approved the MANUBALISTA for mass production after only three months.  Since 
that time, it has been built in limited numbers as a supplement for the standard 
LANCEAS.


MARTIOBARBULUS

Nationality:   TOG
Class:         Heavy Fighter
Mass:          193 tons
Cost:          4,671,800 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             6
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        60   
Right Forward  30        Right Forward  50
Right Aft      30        Right Aft      50
Left Forward   30        Left Forward   50
Left Aft       30        Left Aft       50
Aft            40        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3
7.5/3 Laser 2       Forward   7    6    5    4    3
MDC 10 1            Forward   10   10   10   10   -
MDC 10 2            Forward   10   10   10   10   -
Heavy Hardpoint     Forward   -    -    -    -    -

The MARTIOBARBULUS, or MARTY, as it is known by its pilots, is the result of an 
attempt by a committee to design a light fighter.  The result was that TOG got 
a reasonable jack-of-all-trades heavy fighter, and the Commonwealth got one of 
its most devastating intelligence failures.

The initial specifications, released in 6826, called for a single-seat light 
fighter built around a small mass driver cannon. As called for in the regulations, 
this fighter's name was to derive from a missile weapon carried by the ancient 
Romans. The Roman martiobarbulus was a small lead dart with feathers as stabilizers 
that Legionnaires could throw with great accuracy. This image fitted in well with 
the fighter's intended weaponry and weight, and so the fighter became the
MARTIOBARBULUS.

The Commonwealth Royal Intelligence Service (RIS) was aware of this pattern of 
naming one-man fighters. They also noticed that the relative weights of TOG fighters 
tended to conform with the relative weights of the Roman  weapons from which they 
took their names. In 6819, after finding out the name and studying past TOG designs, 
the RIS had predicted accurately that the LANCEA  would be a light fighter, armed 
with two small lasers and three hard points.  When the RIS found out the operational 
name for the new fighter project, and discovered that the design committee was looking 
at mass drivers, they expected a fighter lighter than the LANCEA, armed with one or 
two small mass drivers and three to four hard points.

The RIS' prediction was accurate for the ship the committee was supposed to design. As 
new mission requirements were added to the MARTY's specifications, however, the ship 
began to grow in size.  After prototype testing, the MARTY was sent for field testing 
to a Flight patrolling a quiet system.  Commonwealth Intelligence officers discovered 
where the new MARTIOBARBULUS  was being field tested. Although they had not yet 
penetrated TOG security sufficiently to confirm their predictions about the MARTY's 
capabilities, they were confident enough to plan a daring and elaborate raid aimed at 
wiping out the newly equipped Flight. Suffice it to say that the hunters became the 
hunted. Of the 30 Commonwealth fighters sent on the mission, only five made it back to 
tell the tale.


METEORUM

Nationality:   TOG
Class:         Gunship Corvette
Mass:          1000 tons
Cost:          23,381,000 talents

Crew:          4
Cockpit:       Human/Naram/Ssora w/ejectors
RC?            Internal

Allocates Power?    Yes -- 6708 EP allocatable
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  TOT for all Forward 7.5/6 Lasers

Engines:            3 x 2000
Thrust:             6
Fuel/Endurance:     24.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes (50 EP) 

Shields:                 Flicker Rate:  EPs/Shield:         Armor:
Forward        Variable       10             1              Forward        110  
Right Forward  Variable       20             2              Right Forward  90
Right Aft      Variable       30             4              Right Aft      80
Left Forward   Variable       40             6              Left Forward   90
Left Aft       Variable       50             12             Left Aft       80
Aft            Variable       60             24             Aft            80
                              70             40             Turret         110
                              80             70
                              90             125
                              100            220
                              110            385
                              120            675
                              130            1180
                              140            2065
                              150            3615
                              160            6325
                              170+           N/A

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/6 Laser 1       Forward   10   9    8    7    6         23
7.5/6 Laser 2       Forward   10   9    8    7    6         23
7.5/6 Laser 3       Forward   10   9    8    7    6         23
7.5/6 Laser 4       Forward   10   9    8    7    6         23
7.5/6 Laser 5       Forward   10   9    8    7    6         23
7.5/6 Laser 6       Forward   10   9    8    7    6         23
Heavy Hardpoint 1   Forward   -    -    -    -    -         0
Heavy Hardpoint 2   Forward   -    -    -    -    -         0
Heavy Hardpoint 3   Forward   -    -    -    -    -         0
Heavy Hardpoint 4   Forward   -    -    -    -    -         0

TPP 20 1            Turret    20   16   9    3    -         85
TPP 20 2            Turret    20   16   9    3    -         85
NPC 16 1            Turret    1    4    9    16   -         10
NPC 16 1            Turret    1    4    9    16   -         10
Autoloader          Turret    -    -    -    -    -         0

7.5/4 Laser 1       Aft       8    7    6    5    4         18
7.5/4 Laser 2       Aft       8    7    6    5    4         18
Heavy Hardpoint 5   Aft       -    -    -    -    -         0
Heavy Hardpoint 6   Aft       -    -    -    -    -         0
MDC-G               Aft       8    8    -    -    -         6

Even though the attention of most of TOG's public -- and that of its ruling class, 
for that matter -- is concentrated on the Commonwealth War, the centuries-old 
conflict between Terra and the KessRith Empire still grinds on in the shadows.  
The K-R Front is the "hard school" for TOG leaders, troops and crews, where one 
either fights well or doesn't get a second chance.  While the lack of attention at 
home keeps the laurels from the brows of K-R Front veterans, it does allow for 
experiments in technology, tactics and strategic concepts that would otherwise 
never be allowed by the traditionalists at TOGSOG -- as long as the bills aren't 
unduly high in resources or manpower.  

The METEORUM  is a product of one of these new concepts.  In 6812, Admiral Piter 
De Vries was given command of the 49th Strike Fleet and ordered to take T'Valoren, 
a heavily-defended KessRith county capitol world.  As part of the reorganization 
and re-equipment of the 49th Strike into the First Operational Maneuver Group, 
Zacinthus Aerospace (a subsidiary of the famous Zacinthus Naval Yards, designers 
of the ULTOR Class Battleship) proposed the use of "gunships" -- corvettes used 
in traditonal fighter roles -- for the heavy fighting that was sure to come at 
T'Valoren.  While standard corvettes were inferior ton-for-ton to fighters because 
of their FTL Drive and associated systems, a corvette that sacrificed FTL capability 
and endurance for heavy weaponry and high speed offered many advantages.  With the 
strong support of De Vries' Chief of Staff, Lar Waffing, ZA rushed the METEORUM 
prototypes through design and into production while tactics were being worked out to 
use them most effectively.  The space superiority that the 1st OMG's fighters rapidly 
gained when the campaign began at last was due in no small part to the gunships.  
The prototype METEORUMS could outrun many KessRith fighters, outgun all but entire 
squadrons of them, and when used en masse inflicted significant damage on capital 
ships and installations at a relatively low cost.  With the successful conclusion of 
the T'Valoren campaign, the final version of the METEORUM  went into full production 
on Zacinthus. The METEORUM is often seen in the strike role, as its heavy firepower 
and ability to carry HELL missiles makes it more effective than small fighters when 
attacking orbital stations.  It can be used as a space superiority fighter if the 
situation calls for it, and usually operates in squadron strength when doing so.  
The role that has gained the METEORUM an unpleasant reputation among the KessRith, 
however, is that of an ambusher.  Like their Commonwealth allies, the KessRith will 
try to recover wrecked capital ships insofar as possible to offset TOG's greater 
productive capability.  TOG does not have to do this, but they will often fight for
"graveyards" to keep the K-R salvage teams out.  One or more METEORUMS, carrying 
Sensor pods and ELS pods on a rear heavy hardpoint, will lurk for days in the debris 
field left after a battle, waiting to strike at any unwary KessRith ships that appear.
Because of this tactic, and because of its prominent stabilizer/radiator fins, the 
METEORUM has been nicknamed the Shark by both its crews and foes.  To date, METEORUMS
have not fought on the Commonwealth Front; however, with the arrival of Grand Admiral 
De Vries and the 1st OMG in the Alaric Grand Dukedom, the first clash is only a matter
of time.    


ONAGRI

Nationality:   TOG
Class:         Medium Fighter
Mass:          140 tons
Cost:          4,100,275 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  TOT for Forward Lasers

Engines:            1 x 1000
Thrust:             7
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        100  
Right Forward  50        Right Forward  80
Right Aft      50        Right Aft      80
Left Forward   50        Left Forward   80
Left Aft       50        Left Aft       80
Aft            60        Aft            90

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
7.5/1 Laser 1            Forward   5    4    3    2    1
7.5/1 Laser 2            Forward   5    4    3    2    1
7.5/1 Laser 3            Forward   5    4    3    2    1
7.5/1 Laser 4            Forward   5    4    3    2    1
Ext. Heavy Hardpoint 1   Forward   -    -    -    -    -
Ext. Heavy Hardpoint 2   Forward   -    -    -    -    -
Heavy Hardpoint          Forward   -    -    -    -    -
Ext. Hardpoint           Aft       -    -    -    -    -

The ONAGRI is one of the more unusual fighters in TOG's arsenal today.  The 
original version of the ONAGRI was combat-tested at the same time as the 
SPICULUM; it lost the competition to become TOG's main front-line medium 
fighter because of its lower thrust, short-ranged 3/4 lasers, and inability 
to carry HELL missiles.  MGY Aerospace, unwilling to write off the years of 
work and multi-million talent R&D; effort that had gone into the ONAGRI, 
went back to the drawing board.  The 3/4 lasers were replaced with 7.5/1s, 
which required slightly less tonnage and power, and which had more than double 
the range.  The six small hardpoints were replaced by two external heavy 
hardpoints and an internal heavy hardpoint, giving the ship the ability to 
carry a large conventional missile load, up to three HELLs, or weapons pods.  
To avoid task overloading in the latter configuration, a TOT weapons 
synchronizer was provided for the laser battery.  An aft-facing hardpoint 
typically mounts an ECM pod, but "tail-chaser" missiles have been used on 
occasion.  With these improvements, MGY resubmitted the ONAGRI for 
consideration, and the Naval Procurement Board approved it for production as 
a strike fighter to supplement the SPICULUM.  Despite the Board's intentions, 
there have been cases where pod-carrying ONAGRIS have found themselves pressed 
into service in a space superiority role; probably the best-known example is 
that of the Winged Hammers squadron (IFS-20116), assigned to the battleship 
INS KRAKEN during Operation Areopagus.


PHARETRA

Nationality:   TOG
Class:         Carrier Corvette
Mass:          3000 tons
Cost:          32,344,750 talents

Crew:          7 + 6 support + 7 passenger
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 6818 EP allocatable
Life Support?       Long Duration
FTL Capable?        Yes (300 EP)
Accessories/Cargo?  Multi-Ship Hangar Bay = up to 780 tons of small ships
                    Cargo Bay = 10 tons General Supplies, 40 tons Missile Reloads

Engines:            1 x 6000
Thrust:             2
Fuel/Endurance:     76 tons --30 days
                    Fuel for fighters = 60 tons

Streamlining:       No
AntiGrav:           Yes (150 EP)

Shields:                 Flicker Rate:  EPs/Shield:         Armor:
Forward        Variable       10             3              Forward        60   
Right Forward  Variable       20             6              Right Forward  60
Right Aft      Variable       30             12             Right Aft      60
Left Forward   Variable       40             18             Left Forward   60
Left Aft       Variable       50             36             Left Aft       60
Aft            Variable       60             72             Aft            60
                              70             120            Turret         60
                              80             210 
                              90             375
                              100            660
                              110            1155
                              120            2025
                              130            3540
                              140            6195
                              150+           N/A

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15          EPs
5/6 Laser 1         Turret         9    8    7    6    -         19
5/6 Laser 2         Turret         9    8    7    6    -         19
5/6 Laser 3         Turret         9    8    7    6    -         19
Autoloader          Turret         -    -    -    -    -         0

In 6794, in reaction to the increasing number of fast raids launched by 
Commonwealth and Renegade carrier corvettes, TOGSOG (the TOG Strategy and 
Operations Group) decided that two could play at that game.  The Naval 
Procurement Board sent design specifications for a carrier corvette to Edo, a 
well-known manufacturer of civilian cargo ships.  The project coordinator, 
Jubal Promi, informed Edo that several other firms were also submitting designs 
and that competiton would be stiff.  Promi also warned Edo that the Carrier 
Corvette Project had a high security classification, and as a result he could 
not reveal the names of the competitors.  For a large up-front fee and a cut 
of the profits, however, Promi promised to insure that Edo's design won the 
contract.  Thinking of the enormous profits that could be made at the Navy's 
expense, Edo agreed without hesitation.  Acting on Promi's inside information
about their competitors, Edo eventually lowered their price to the bone, and 
then some.  After the review process was completed, TOGSOG awarded the contract 
to Edo, and the PHARETRA went into production.  The financial strain on the 
company was so great, however, that soon Edo was on the edge of bankruptcy, and 
its executives were forced to ask the head of the Naval Procurement Board to 
renegotiate their bid.  During these negotiations, it became apparent that Edo 
had never had any serious competiton.  Promi had exploited the project's security 
classification and Edo's own dishonesty to force the PHARETRA's cost down as well 
as to line his own pockets.  He was "severely reprimanded" and ordered to pay 
half of the talents received from  Edo to the Navy -- and then reassigned as 
coordinator for the MARS Class Battlecruiser project.  Despite its sordid genesis, 
the PHARETRA has become the standard carrier corvette throughout TOG space.  Its 
major drawback is its single engine; while this means that the drive must take a
great deal of damage before losing thrust, it also means that once it fails there 
is no thrust at all.  The engine's huge power requirement also reduces the pilot's 
range of power options.  PHARETRAS usually carry a squadron of SPICULUMS, although 
LANCEAS are sometimes used for operational recon missions.


PILUM

Nationality:   TOG
Class:         Medium Fighter
Mass:          148 tons
Cost:          4,169,800 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 350
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        40        Forward        80   
Right Forward  30        Right Forward  60
Right Aft      30        Right Aft      60
Left Forward   30        Left Forward   60
Left Aft       30        Left Aft       60
Aft            40        Aft            80

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/4 Laser 1       Forward   8    7    6    5    4    
7.5/4 Laser 2       Forward   8    7    6    5    4    
MDC 8 1             Forward   8    8    8    -    -
MDC 8 2             Forward   8    8    8    -    -
Hardpoint           Forward   -    -    -    -    -

The PILUM, nicknamed the Flying Wing, is a medium TOG fighter introduced in 
6779 during the Fourteenth KessRith Suppression Campaign (6775 - 6783).  In 
the brutal fighting around the major fortress system of K'chan'thak, many 
KessRith pilots attempted to slow the TOG onslaught by ramming their targets.  
They hoped that if they each took at least one ship with them, the cost would 
be too great for TOG to bear.  The TOG pilots who re-equipped with the PILUM  
felt that it was under-armed for a medium fighter, but its higher thrust gave 
them the edge they needed to avoid the K-R ramming tactics, and there were few 
complaints thereafter.

Currently, the PILUM  is assigned to second-line interceptor and attack squadrons 
throughout the Empire. While the SPICULUM  has replaced it in many front-line
squadrons, the PILUM  will continue to see service with TOG for a long time to come.


SAXUM

Nationality:   TOG
Class:         Light Fighter
Mass:          75 tons
Cost:          3,064,525 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 250
Thrust:             9
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        50   
Right Forward  40        Right Forward  30
Right Aft      40        Right Aft      30
Left Forward   40        Left Forward   30
Left Aft       40        Left Aft       30
Aft            60        Aft            40

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
3/1 Laser 1              Forward   3    2    1    -    -
3/1 Laser 2              Forward   3    2    1    -    -
NPC 9                    Forward   1    6    9    -    -
External Hardpoint 1     Forward   -    -    -    -    -
External Hardpoint 2     Forward   -    -    -    -    -
External Hardpoint 3     Forward   -    -    -    -    -

The SAXUM is the LANCEA'S predecessor.  First introduced in 6790, the fighter 
currently serves in second-line and reserve squadrons of the Imperial Navy and 
Legions. Unusually in this age of design-by-committee, the SAXUM was designed 
by one man -- Admiral Whitworth Armstrong.  Unlike the somewhat similar case of 
Wing Commander Graf, designer of the MANUBALISTA, Armstrong had never flown a 
fighter or indeed been in combat at all during his entire career.  His genius 
lay in programming artificially-intelligent computers, which was of great value 
to TOGSOG on the strategic level during the Fourteenth KessRith Suppression 
Campaign.  When Armstrong turned his computer to the problem of fighter design, 
however, the results were less than satisfactory.  Many of the underlying 
assumptions of Armstrong's programming were simply wrong, but no one in TOGSOG 
challenged him because of the prestige he enjoyed based on his earlier 
achievements.  Actual combat experience showed that the SAXUM was badly under-
armed, while its speed wasn't sufficient to make up for its inability to fight.  
After this setback to his career, Armstrong was put back to work in those fields 
he was expert in, while the Naval Procurement Board began looking for a new light 
fighter.  Luckily for TOG, the SAXUM had appeared late enough in the Fourteenth 
KessRith Suppression Campaign to miss most of the heavy fighting, in which SAXUM 
losses were likely to have been very high even against the weak KessRith AUTUMN 
LEAF light fighters.  Today, raiding Commonwealth and Renegade Legion pilots look 
forward to a fight with SAXUMS, knowing that the ship's limitations make it an 
easy kill.  


SERCURIS

Nationality:   TOG
Class:         Medium Fighter
Mass:          140 tons
Cost:          4,457,550 talents

Crew:          2
Cockpits:      Human/Naram/Ssora w/ejectors
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 300, 1 x 400
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        100  
Right Forward  60        Right Forward  80
Right Aft      50        Right Aft      80
Left Forward   60        Left Forward   80
Left Aft       50        Left Aft       80
Aft            60        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/2 Laser 1       Forward   6    5    4    3    2
7.5/2 Laser 2       Forward   6    5    4    3    2
EPC 18              Forward   18   9    3    3    -
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -
7.5/2 Laser 3       Turret    6    5    4    3    2
7.5/2 Laser 4       Turret    6    5    4    3    2

The SERCURIS is one of the smallest ships ever to carry turreted weaponry.  It 
was produced in an attempt to get the advantages of 360-degree weapons coverage 
on a significantly smaller and cheaper hull than the GLADIUS, LEGATI or SPATHA.  
While the SERCURIS does meet some of these objectives, its main failing is its 
two-weapon turret -- and, as noted in the case of the FULMAN, the cost issue is 
largely a sop thrown to various Senators by the Imperial Navy.  All indications 
are that this class will enjoy only a short production run.  Presently, 
SERCURISES are usually seen in company with ONAGRI or IDIS fighters in a strike 
role, or deployed in homogeneous groups for space superiority fighting.


SICA

Nationality:   TOG
Class:         Medium Fighter 
Mass:          112 tons
Cost:          3,367,050 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 800
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            40        Aft            70

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3
7.5/3 Laser 2       Forward   7    6    5    4    3
EPC 18              Forward   18   9    3    3    -
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -

The SICA is an obsolete medium fighter nearing the end of its operational life, 
only seen in rear-area TOG squadrons.  By today's standards, its weaponry is 
barely adequate, although its speed is average and its protection reasonably 
good for a fighter of its class.  While the SICA rendered useful service for 
TOG on the KessRith Front, its somewhat dubious claim to fame is in having 
been the victim of one of the more spectacular industrial sabotage operations 
ever conducted by the Renegade Underground.  Sandra Reese, a senior quality 
control inspector at an orbital SICA production facility and a Renegade agent, 
began a subtle sabotage campaign in 6740.  During an inspection of the laser 
crystal growth tanks, Reese contaminated the chemical mixture, which led to 
premature burnouts and crystal cracking among front-line SICAS built in Reese's 
factory.  A Lictor IS investigation discovered what had happened; security 
around the crystal production facilities was tightened, and suspicion began to 
focus on Reese.  Her Renegade cell leader first urged, then ordered, Reese to 
stop for fear of exposure, but she refused, whereupon the cell leader cut all 
contact with her as required by his standing orders.  Nothing daunted, Sandra 
found another way to strike at TOG; she programmed automatic welding equipment 
to do a faulty job on certain high-stress struts, and then programmed the quality 
control check equipment to overlook the poor welds.  When SICAS from the suspect 
factory began to break up under stress for no obvious reason, the Lictors moved 
in for the kill.  Reese was arrested and publicly crucified after intensive 
interrogation, which failed to turn up her Renegade comrades.  While privately 
deploring her lack of revolutionary discipline, the Renegades publicly hailed 
Sandra Reese as a heroine and credited her with the destroyed SICAS as though she 
had destroyed them in battle -- which in a sense she had.


SPATHA

Nationality:   TOG
Class:         Heavy Fighter
Mass:          228 tons
Cost:          5,641,750 talents

Crew:          2
Cockpits:      Human/Naram/Ssora w/ejectors
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400, 1 x 350
Thrust:             5
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  60        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       60        Left Aft       100
Aft            70        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
MDC 12              Forward   12   12   12   12   -
7.5/5 Laser 1       Forward   9    8    7    6    5
7.5/5 Laser 2       Forward   9    8    7    6    5
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -
5/4 Laser           Turret    7    6    5    4    -
5/2 Laser 1         Turret    5    4    3    2    -
5/2 Laser 2         Turret    5    4    3    2    -
5/2 Laser 3         Turret    5    4    3    2    -
5/2 Laser 4         Turret    5    4    3    2    -

After squadrons equipped with the GLADIUS had fared poorly in close-range 
encounters with Commonwealth and Renegade FLUTTERING PETALS and AVENGERS, the 
Imperial Navy decided to commission a new heavy fighter built for close combat.  
Ironically, the design they chose, the SPATHA, was submitted by Incingo 
Spaceyards -- a firm that employed a number of KessRith slaves and plebians on 
its design staff, explaining the odd appearance and unusual design concepts of 
the SPATHA.  Many of Incingo's competitors complained vigorously at giving the 
contract to a "politically unreliable and Xeno-tainted" source; however, the 
excellence of the SPATHA vis-a-vis its competitors -- and a promise of thorough 
Lictor supervision -- convinced even the unhappy Naval Procurement Board to go 
ahead with production of the SPATHA. Interestingly enough, the KessRith THISTLE 
FLOWER, which bore a striking resemblance to the SPATHA, made its debut less 
than six months after the SPATHA was first seen on the Commonwealth Front.  This 
led to an ongoing and acrimonious dispute between Imperial Naval Intelligence 
and the Lictors as to the genesis of the THISTLE FLOWER, and a redoubling of 
security at Incingo's main facility.  For now, the SPATHA is teamed with the 
GLADIUS in a way similar to the SPICULUM - ICTUS pairing -- i.e., to provide the 
close combat firepower that the primarily missile-armed fighter lacks.     


SPICULUM

Nationality:   TOG
Class:         Medium Fighter
Mass:          127 tons
Cost:          4,115,300 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 550
Thrust:             8 (Compensator Limit 12)
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        100  
Right Forward  40        Right Forward  80
Right Aft      40        Right Aft      80
Left Forward   40        Left Forward   80
Left Aft       40        Left Aft       80
Aft            50        Aft            100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/5 Laser 1       Forward   9    8    7    6    5    
7.5/5 Laser 2       Forward   9    8    7    6    5    
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -
Heavy Hardpoint     Forward   -    -    -    -    -

Say "fighter" to any TOG citizen and the image that immediately comes to mind 
is the SPICULUM.  Sleek and deadly looking, the SPICULUM  is a publicist's dream. 
Any telecast of a battle has the obligatory shot of a SPICULUM  flying through 
the fiery debris of an exploding Commonwealth ship.  With all of this hype, 
cynics would automatically assume that the SPICULUM  is a mediocre fighter, but 
the reverse is true.  The SPICULUM  has tremendous acceleration, good defensive 
systems, good secondary armament, and carries a considerable punch in the form 
of missiles.  The high speed, light secondary armament, and heavy missile load 
is the result of current TOG tactical doctrine and fighter deployment.

TOG assigns the majority of all fighters to planetary system defense forces.  
Intercepting incoming raiders and stopping smuggling operations are these ships' 
primary tasks.  To achieve an interception,  high acceleration is necessary to 
react to course changes by the incoming target.  Even then, more often than not, 
the interceptor ends up in a stern chase with its target.   Most TOG fighters 
replace conventional weaponry with numerous hardpoints to achieve the necessary 
acceleration.  Once a target is intercepted, a salvo of three to five missiles 
is fired at long range in hopes of crippling the target.  Once the intruder is 
crippled, the fighter can finish it off with its secondary armament. 

TOG point defense doctrine calls for a fighter to engage an enemy well away from 
its own installation, to fire a salvo of missiles, to return to its installation 
to rearm, and then to go back and hit the enemy again.  High acceleration with a 
large missile load allows this tactic to work.  One of the main drawbacks to this 
doctrine is that a SPICULUM  is unable to engage in sustained dogfights with other 
fighters.  The TOG High Command has taken this factor into its calculations, 
however, and still feels that the fighter's advantages outweigh its disadvantages.


TELUM

Nationality:   TOG
Class:         Medium Fighter
Mass:          121 tons
Cost:          3,372,025 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400
Thrust:             6
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            60        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
TPP 16 1            Forward   16   9    4    1    -
TPP 16 2            Forward   16   9    4    1    -
MDC-G               Forward   8    8    -    -    -    
Heavy Hardpoint 1   Forward   -    -    -    -    -
Heavy Hardpoint 2   Forward   -    -    -    -    -
Hardpoint           Forward   -    -    -    -    -

The TELUM project began in 6824 when the TOG Naval Procurement Board wanted a 
new fighter with which to combat test Globetech Weapon Systems' Thorium Plasma
Projector and Mass Driver Cannon - Gatling.  Globetech had been producing 
replacement parts for the VERUTUM for 50 years as a result of acquiring a 
small production facility for those parts at the time of the Almach scandal, 
and now saw a chance to vertically integrate its operations to produce entire 
fighters instead of subcomponents.  With the Board's approval, Globetech began 
work on modifying a VERUTUM to take the new weapons; however, the inexperienced 
design staff made so many errors that the project fell far behind schedule, 
thus delaying the combat tests.  Eventually, the Board allowed Globetech to 
keep working on the TELUM with an eye towards eventual limited production, but 
also put the CWTP and MANUBALISTA into production to get the TPP and MDC-G into 
action as soon as possible.  The first TELUMS did not appear on the Commonwealth 
Front until 6829, but their pilots soon found that the wait had been worth it.  
With its mix of powerful short-range weapons and large missile load, plus its 
MDC-G, the TELUM is quite effective despite its relatively small size and lower-
than-usual thrust rating.  Unfortunately for their pilots, however, TELUMS have 
to date mainly been used in support of TORMENTA Class fighters, which presents a 
variety of tactical and operational problems. 


TORMENTA

Nationality:   TOG
Class:         Medium Fighter
Mass:          159 tons
Cost:          4,476,275 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal 

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             6
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       No
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        110  
Right Forward  50        Right Forward  80
Right Aft      50        Right Aft      70
Left Forward   50        Left Forward   80
Left Aft       50        Left Aft       70
Aft            80        Aft            100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3    
7.5/3 Laser 2       Forward   7    6    5    4    3
7.5/2 Laser 1       Forward   6    5    4    3    2
7.5/2 Laser 2       Forward   6    5    4    3    2
NPC 20              Forward   3    9    16   20   -
Hardpoint           Forward   -    -    -    -    -

Like all too many TOG weapons, the TORMENTA is a jobs program by another name.  
The class was commissioned after heavy political pressure was brought to bear
on the Naval Procurement Board at the behest of LeBaron Manufacturing, an 
important military supplier in the Mochov District.  LeBaron was able to avoid 
bankruptcy after several poor business decisions by securing a single-source 
contract from the Imperial Navy for the TORMENTA, even though the Navy neither 
needed nor particularly wanted the fighter.  The Navy's reasons for unhappiness 
were good ones: the TORMENTA was unable to operate in atmosphere at all, which 
severely limited its utility.  While it had good energy-weapon firepower, its 
dearth of hardpoints meant that it had to be teamed with missile-carrying 
fighters to be effective against fighters that could outrun or outrange it, and 
the only readily available choice seemed to be the TELUM.  This meant that any 
carrier operating such mixed units would have nothing but medium fighters that 
were as slow as heavy fighters -- not an appealing prospect.  Nonetheless, the 
TORMENTA was deployed as ordered, and so far has done reasonably well so long as 
its opponents are not able or willing to run or use transatmospheric maneuvers 
against it.


VERUTUM

Nationality:   TOG
Class:         Light Fighter
Mass:          99 tons
Cost:          2,530,800 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 300
Thrust:             6 (Compensator Limit 7)
Fuel/Endurance:     3 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        60   
Right Forward  30        Right Forward  50
Right Aft      30        Right Aft      50
Left Forward   30        Left Forward   50
Left Aft       30        Left Aft       50
Aft            50        Aft            60

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1    Forward   5    4    3    2    0
5/2 Laser 2    Forward   5    4    3    2    0
EPC 14         Forward   14   7    3    1    0
NPC 16         Forward   1    4    9    16   0
Hardpoint      Forward   -    -    -    -    -

The VERUTUM  is an older light fighter that entered service in 6775 just before 
the Fourteenth KessRith Suppression Campaign.  TOG needed a light fighter to 
replace several outdated single-engine designs; many companies bid for the 
project, but a radical prototype from the Almach Shipyards, championed by 
Illustrus Senator Curtius Lewis, won.  The Almach design utilized a novel 
concept of combining an EPC and an NPC into one weapon, with lower power and 
tonnage requirements than two separate systems.  Almach claimed that this 
allowed the VERUTUM  to carry more armor and to attain greater accelerations 
than any fighter of its class.  Additionally, the price Almach was quoting for 
the ship was very attractive.  Separate weapons, engine, and survivability 
tests of the prototype seemed to support all of Almach's claims.  At the strong 
urging of Illustrus Senator Lewis, the normal field testing requirements were 
waived, and the VERUTUM went into full production.  Very soon, reports started
to filter back that the VERUTUM'S acceleration was not up to specifications, 
but this anomaly was put down to the inexperience of the green pilots.  More 
disturing were reports that hits that the armor should have absorbed easily 
would rip through the fighters like lightning bolts. The VERUTUMS were grounded.
An Imperial Investigation Board, under the charismatic leadership of Illustrus 
Senator Lewis, found that the explosions were caused by sloppy and faulty 
maintenance by the ground crews, and that the rumor of insufficient armor 
protection was unfounded.  Several officers commanding the affected units 
protested vigorously at the Board's findings, and called into question Illustrus 
Senator Lewis' impartiality.  These officers were immediately sacked.  One of 
these men, the patrician Commodore Reginald Walroma, began an investigation of 
his own. Over a period of two years he talked to, bribed, and intimidated people 
who were involved with the VERUTUM'S  design.  Always one step ahead of Lictor 
IS with the help of other Illustris Senators who opposed Lewis, Walroma finally 
walked into the IS Overlord's office, dropped three pounds of confessions and
tapes on his desk, and let him know that he and "some interested friends" could 
be reached at the Capitol.  The evidence exposed a massive level of corruption, 
fraud, and collusion between Almach and Illustrus Senator Lewis.  None of this 
was a real surprise to the Lictors, but the level of interest displayed by 
Walroma's "friends" made them willing to act.  IS agents quietly executed 
Illustrus Senator Lewis two weeks later, and gave his estates to Commodore 
Walroma as a reward. TOG seized Almach's assets and sold them to other defense 
firms. All executives of Almach went to the laser crystal mines.  TOG stripped 
the thousands of VERUTUMS already built and readapted the airframes to carry more 
conventional armament.  Slated to be phased out of service since the deployment 
of the LANCEA, VERUTUMS are still found in many second- and even first-line 
squadrons.

SECTION 2 -- COMMONWEALTH AND RENEGADE LEGION

AVENGER

Nationality:   Commonwealth/Renegade Legion
Class:         Heavy Fighter
Mass:          175 tons
Cost:          4,869,250 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 650
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        110  
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            40        Aft            110

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser 1    Forward   7    6    5    4    -
5/4 Laser 2    Forward   7    6    5    4    -
MDC 8 1        Forward   8    8    8    -    -
MDC 8 2        Forward   8    8    8    -    -
EPC 18         Forward   18   9    3    3    -

The AVENGER flies with attack squadrons throughout the Commonwealth and often 
operates in conjunction with squadrons of FLUTTERING PETALS.  The design of 
the ship is a many-times modified version of an original TOG ship used by the 
Renegade Legions at the time of their defection to the Commonwealth.  Although
the ship is streamlined, many AVENGER pilots assigned to fleet operations leave 
off the engine and weapons cowlings.  Though irate senior officers condemn the
practice, the pilots claim that permanent removal makes maintenance of the engine 
systems easier, and thus reduces turnaround time.  Many Wing Commanders feel
pilots remove the cowlings just because it makes the ships look faster.

The AVENGER  is the only standard Commonwealth fighter that does not have at 
least one hardpoint: unless the wing lasers are removed, the AVENGER  normally
goes into combat without the benefit of ECM pods.  A projected upgrade of the 
class may remedy the problem; until it does, however, AVENGER crews will continue
to find themselves running a gantlet of missiles as they try to close for direct-
fire combat.  Their heavy armor and fair shielding do, however, save them from 
taking undue losses, and once at close range their firepower easily outmatches 
that of their usual TOG opponents.   


BUMBLE BEE

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          69 tons
Cost:          2,857,550 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 350
Thrust:             10 (Compensator Limit 11)
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        40        Forward        50   
Right Forward  40        Right Forward  30
Right Aft      30        Right Aft      30
Left Forward   40        Left Forward   30
Left Aft       30        Left Aft       30
Aft            40        Aft            50

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
5/1 Laser 1    Forward   4    3    2    1    -
5/1 Laser 2    Forward   4    3    2    1    -
EPC 14         Forward   14   7    3    1    -
Hardpoint      Forward   -    -    -    -    -    

The BUMBLE BEE gets its name from its barrel-shaped hull and ability to maneuver 
on anti-gravity while in atmosphere.  This class was commissioned by the Joint
Commonwealth/Renegade Fighter Operations Board (JCRFOB) in order to have a light 
fighter with performance similiar to that of the CHEETAH, but at a lower cost.  
On the whole, the BEE accomplishes this objective, although the percentage 
savings are not as great as the percentage loss in performance compared with the
CHEETAH.  Despite its odd appearance, the BEE is a highly maneuverable and 
reasonably effective ship.


CHEETAH

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          73 tons
Cost:          3,207,450 talents

Crew:          1
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 250
Thrust:             10
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        50   
Right Forward  40        Right Forward  30
Right Aft      40        Right Aft      20
Left Forward   40        Left Forward   30
Left Aft       40        Left Aft       20
Aft            50        Aft            40

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/1 Laser 1         Forward   4    3    2    1    -
5/1 Laser 2         Forward   4    3    2    1    -
EPC 9 1             Forward   9    5    3    -    -
EPC 9 2             Forward   9    5    3    -    -
Ext. Hardpoint      Forward

The CHEETAH  is the Renegade Legions' finest light fighter, a pilot's dream 
come true. Since its introduction in 6815, the CHEETAH has become the fighter 
of choice for operational reconnaissance missions.  Carried into a hostile 
system aboard an FTL-capable ship, CHEETAHS will make a high-speed pass 
through the area carrying Sensor pods in lieu of missiles, rendezvous with 
the mothership, and jump out. Most TOG system defense forces do not have many 
fighters that can successfully intercept a CHEETAH using such tactics, and 
those that can (generally LANCEAS or stripped-down SPICULUMS) will usually 
only get a single chance unless the CHEETAH'S pilot gets agressive and turns 
to fight.   The roles are reversed when CHEETAHS are used in an anti-recon 
role, although TOG generally conducts far fewer recon sweeps than the Renegade 
and Commonwealth forces unless an attack is being prepared.  

As part of a battle between capital ships, CHEETAHS are used for tactical 
recon or anti-recon missions, and it is in these situations that the CHEETAH 
shows what it can really do.  It has enough firepower to defeat many fighters 
and enough thrust to run from those it cannot.  In the hands of a skilled 
pilot, a CHEETAH can defeat TOG fighters up to twice its mass.  Skilled pilots 
are usually what one finds flying CHEETAHS in any case; with its paper-thin 
armor, a pilot who uses armor to make up for his mistakes isn't likely to live 
long enough to master this fighter.

    
CORSAIR

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          123 tons
Cost:          4,120,950 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             8 (Compensator Limit 9)
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        70   
Right Forward  40        Right Forward  60
Right Aft      40        Right Aft      60
Left Forward   40        Left Forward   60
Left Aft       40        Left Aft       60
Aft            40        Aft            70

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3    
7.5/3 Laser 1       Forward   7    6    5    4    3
EPC 18 1            Forward   18   9    3    3    -
EPC 18 1            Forward   18   9    3    3    -
Hardpoint           Forward   -    -    -    -    -

First deployed in 6826, the CORSAIR is widely seen as the Commonwealth's 
answer to the SPICULUM; many of its components, including its engines, are 
either copies or derivatives of those used by the SPICULUM.  Despite TOG 
propaganda, the Commonwealth is well able to design its own ships and systems,
and in fact its aerospace technology tends to be slightly more advanced than 
TOG's.  However, Commonwealth designers are not above copying an existing TOG 
system if this can save time and money -- and more importantly, the lives of 
their fighter crews.  Like many Commonwealth fighters, the CORSAIR emphasizes 
close combat weapons rather than the heavy missile loads that TOG favors.  In 
a raiding situation, this gives TOG the advantage; however, when TOG must try 
to secure control of an area, the CORSAIR and its brethern have the advantage.      


DEFENDER

Nationality:   Commonwealth/Renegade Legion
Class:         Heavy Fighter
Mass:          200 tons
Cost:          4,972,250 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             6
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        90   
Right Forward  60        Right Forward  80
Right Aft      60        Right Aft      80
Left Forward   60        Left Forward   80
Left Aft       60        Left Aft       80
Aft            60        Aft            90

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/1 Laser 1       Forward   5    4    3    2    1
7.5/1 Laser 2       Forward   5    4    3    2    1
MDC 12 1            Forward   12   12   12   12   -
MDC 12 2            Forward   12   12   12   12   -
Hardpoint           Forward   -    -    -    -    -

Fielded in 6720, the DEFENDER is one of the oldest fighter types still in 
active use on the Commonwealth Front.  The ship's designers, unsure of the 
reliability of the then-new EPC and NPC systems, equipped the DEFENDER with 
proven 7.5/1 lasers and the largest mass drivers available.  Over the years, 
and especially in the face of TOG's increasing swing towards missiles, the 
DEFENDER has suffered greater and greater losses despite its good shielding 
and armor because of its relatively low speed and lack of an anti-missile 
system.  Various fixes are being discussed by the JCRFOB, but for now the 
DEFENDER must soldier on as it has for so long. 


DEFIANT

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          174 tons
Cost:          5,592,200 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 450, 2 x 400
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            60        Aft            100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/5 Laser 1       Forward   9    8    7    6    5
7.5/5 Laser 2       Forward   9    8    7    6    5
EPC 18 1            Forward   18   9    3    3    -
EPC 18 2            Forward   18   9    3    3    -
Hardpoint           Forward   -    -    -    -    -
Safeguard-3         NA        -    -    -    -    -

The DEFIANT was the result of a call by the JCRFOB for a fighter able to 
counter the increasing deployment of TOG missile-heavy fighter classes.  
Designed by Reliant Industries, the DEFIANT carried the first Safeguard 
system, which is a spaceborne version of a vehicle-mounted antimissile 
system.  After initial problems with conflicts between the Safeguard's 
fire-control computer and a ship's ECM and/or main fire control computer 
were ironed out, the DEFIANT went into action in 6828.  Its combat debut 
was impressive, as the TOG fighters' single-missile attacks were easily 
parried and the DEFIANT'S own heavy weaponry did well at close range.  A 
change of tactics on TOG's part soon made life more difficult for the 
DEFIANTS, however; if possible, entire squadrons would salvo missiles in 
an attempt to overload the Safeguard system -- and if that failed, the TOG 
ships would try to avoid closing in.  Increased use of decoy missiles 
helped reduce the missile salvo threat, but the DEFIANT could not live up 
to the hopes it had raised.  Nonetheless, it is a much better fighter than 
many of its contemporaries, and can be very effective in the right hands. 


DEVIL

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          142 tons
Cost:          4,070,900 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             7
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        60   
Right Forward  50        Right Forward  60
Right Aft      50        Right Aft      60
Left Forward   50        Left Forward   60
Left Aft       50        Left Aft       60
Aft            60        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1         Forward   5    4    3    2    -
5/2 Laser 2         Forward   5    4    3    2    -
EPC 18              Forward   18   9    3    3    -
MDC 10              Forward   10   10   10   10   -
Hardpoint           Forward   -    -    -    -    -
Safeguard-1         NA        -    -    -    -    -

The DEVIL was one of the fighters that was designed in response to the JCRFOB 
request that eventually produced the DEFIANT; however, its firepower was judged
too weak and its Safeguard system too limited in its interception capability.  
In an attempt to recoup its losses, the DEVIL'S manufacturer (Wilmarth Space 
Systems of New Born, Rilus V) tried to find a market for their ship.  After 
some prodding by Grand Duke Massus of Alaric and the involvement of the 
Commonwealth Royal Intelligence Service, Wilmarth began producing the DEVIL for 
use by the Merchant Races.  A mutiny inspired by TOG military advisors had led 
to their expulsion from Trader's Paradise, although overall TOG-Merchant 
relations remained correct.  Taking advantage of this opening to help their 
own cause, Commonwealth advisors replaced their TOG predecessors and brought 
the DEVILS with them.  So that the situation is not a total loss for the 
Commonwealth's front-line troops, WSS also builds DEVILS for rear area defense 
units, allowing more useful fighters to be released for active duty.  This type 
of procurement deal is much more common within TOG than within the Commonwealth; 
unlike TOG, the average Commonwealth or Renegade officer doesn't take it for 
granted, and has no qualms about saying so!


FALCON

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          83 tons
Cost:          2,952,500 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400
Thrust:             9
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        40   
Right Forward  20        Right Forward  30
Right Aft      20        Right Aft      30
Left Forward   20        Left Forward   30
Left Aft       20        Left Aft       30
Aft            60        Aft            40

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
NPC 9 1        Forward   1    6    9    -    -
NPC 9 2        Forward   1    6    9    -    -
Hardpoint      Forward   -    -    -    -    -

FALCON light fighters patrol many of the border systems of the Commonwealth, 
and are also used by the Renegade Legions as a light strike fighter.  The 
type is slated to be discontinued in the near future, however, because of its 
overspecialization at a time when there is a crying need for multi-role 
fighters.  When compared with a CHEETAH or BUMBLE BEE, the FALCON has less 
firepower overall, is only effective within a narrow range band, has inadequate 
side protection, and does all of this on a hull that is both heavier and not 
much less expensive than those of the standard light fighters.  A proposed 
FALCON II with larger engines and a more useful weapons mix is rumored, and is 
the only form in which this type is likely to continue if at all.


FLUTTERING PETAL

Nationality:   Commonwealth/Renegade Legion
Class:         Heavy Fighter
Mass:          245 tons
Cost:          6,076,750 talents

Crew:          2
Cockpit:       Human/Naram/Ssora w/ejectors
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 450, 2 x 400
Thrust:             5
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  60        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       60        Left Aft       100
Aft            60        Aft            100
                         Turret         100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
MDC 8 1             Forward   8    8    8    -    -
MDC 8 2             Forward   8    8    8    -    -
7.5/5 Laser 1       Forward   9    8    7    6    5
7.5/5 Laser 2       Forward   9    8    7    6    5
Hardpoint 1         Forward   -    -    -    -    -
5/5 Laser 1         Turret    8    7    6    5    - 
5/5 Laser 2         Turret    8    7    6    5    -
5/4 Laser 1         Turret    7    6    5    4    -
5/4 Laser 2         Turret    7    6    5    4    -
Hardpoint 2         Turret    -    -    -    -    -
     
The NA'CTKA MOQUKA, or FLUTTERING PETAL, is a KessRith design that, in several 
variants, has become the standard two-man fighter for all forces fighting TOG. 
The PETAL'S  graceful curves and fragile appearance belie its underlying 
ruggedness and awesome firepower. The FLUTTERING PETAL  is deployed in fleet 
and system-based attack squadrons in areas where action against strong enemy 
forces is likely.  

The KessRith decision to allow licensed production of PETALS  came after 
tripartite military coordination talks in 6784, at a time in which the 
Commonwealth and Renegades were in great need of a new two-seat heavy fighter 
design.  The examples provided (designated as FLUTTERING PETAL-BIS  by the 
Commonwealth Royal Intelligence Service) were classic products of KessRith 
design philosophy, but not quite what was wanted.  KessRithians believe that 
acceleration should be secondary to strong shielding and armor, and that 
offensive armaments should be exclusively laser-based.  This weapons mix 
resulted in a 4G acceleration for the ship, which was deemed insufficient by 
Commonwealth and Renegade Legion military leaders.  Their demand for higher 
thrust and a more balanced weapons mix, in addition to such survivability 
features as ejection seats and rescue compartments, led to the version of the 
ship that is in use today.  The KessRith still use the original version, and 
have no plans to change.  Despite the amount of reworking that was required, 
license-building the PETAL is estimated to have saved at least two years of 
design work, not to mention the lives of innumerable crews that might otherwise 
have been lost while waiting for better fighters. 


FORT OASIS

Nationality:   Commonwealth/Renegade Legion
Class:         Small Outpost Station 
Mass:          10,000 tons
Cost:          47,745,500 talents

Crew:          13 + 46 support + 12 passenger
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 2322 EP allocatable
Life Support?       Long Duration
FTL Capable?        No
Accessories/Cargo?  6 Single-Ship Hangar Bays = Each holds 300 tons or less 
                    Repair Facilities
                    Cargo Bay = 290 tons: 55 tons General Supplies (3 months),
     					remaining cargo space is dedicated to Missile Reloads
                    Internal ECM

Engines:            NA
Thrust:             NA   
Fuel/Endurance:     90 tons -- 90 days
                    Fuel for fighters = 39 tons

Streamlining:       NA
AntiGrav:           NA 

Shields:            Flicker Rate:  EPs/Shield:    Armor:
Side 1    Variable       10            10         Side 1    100 
Side 2    Variable       20            20         Side 2    100 
Side 3    Variable       30            40         Side 3    100 
Side 4    Variable       40            60         Side 4    100 
Side 5    Variable       50            120        Side 5    100 
Side 6    Variable       60            240        Side 6    100 
                         70            400        Turret 1  100 
                         80            700        Turret 2  100 
                         90            1250       Turret 3  100 
                         100           2200       Turret 4  100 
                         110+          N/A        Turret 5  100 
                                                  Turret 6  100 

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/6 Laser 1  Turret 1  10   9    8    7    6         23
7.5/6 Laser 2  Turret 1  10   9    8    7    6         23
MDC 12 1       Turret 1  12   12   12   12   -         46
MDC 12 2       Turret 1  12   12   12   12   -         46
MDC 12 3       Turret 1  12   12   12   12   -         46

7.5/6 Laser 3  Turret 2  10   9    8    7    6         23
7.5/6 Laser 4  Turret 2  10   9    8    7    6         23
MDC 12 4       Turret 2  12   12   12   12   -         46
MDC 12 5       Turret 2  12   12   12   12   -         46
MDC 12 6       Turret 2  12   12   12   12   -         46

7.5/6 Laser 5  Turret 3  10   9    8    7    6         23
7.5/6 Laser 6  Turret 3  10   9    8    7    6         23
MDC 12 7       Turret 3  12   12   12   12   -         46
MDC 12 8       Turret 3  12   12   12   12   -         46
MDC 12 9       Turret 3  12   12   12   12   -         46

7.5/6 Laser 7  Turret 4  10   9    8    7    6         23
7.5/6 Laser 8  Turret 4  10   9    8    7    6         23
MDC 12 10      Turret 4  12   12   12   12   -         46
MDC 12 11      Turret 4  12   12   12   12   -         46
MDC 12 12      Turret 4  12   12   12   12   -         46

7.5/6 Laser 9  Turret 5  10   9    8    7    6         23
7.5/6 Laser 10 Turret 5  10   9    8    7    6         23
MDC 12 13      Turret 5  12   12   12   12   -         46
MDC 12 14      Turret 5  12   12   12   12   -         46
MDC 12 15      Turret 5  12   12   12   12   -         46

7.5/6 Laser 11 Turret 6  10   9    8    7    6         23
7.5/6 Laser 12 Turret 6  10   9    8    7    6         23
MDC 12 16      Turret 6  12   12   12   12   -         46
MDC 12 17      Turret 6  12   12   12   12   -         46
MDC 12 18      Turret 6  12   12   12   12   -         46

Safeguard-4              -    -    -    -    -         30

All of the warring nations maintain stations similar to the Commonwealth's FORT 
OASIS series.  They are used as outposts, capable of supporting a few fighters 
and keeping watch on an area of space to give early warning of small craft 
raids or capital ship movements.  The Commonwealth's version is distinguished 
by its Safeguard-4 system, providing all-around anti-missile defense at a lower 
cost in talents and manpower than its TOG counterpart -- something appreciated 
by the chronically personnel-starved Commonwealth Armed Forces.     


GAUL

Nationality:   Commonwealth/Renegade Legion
Class:         Heavy Fighter
Mass:          215 tons
Cost:          5,022,325 talents

Crew:          2
Cockpits:      Multiracial w/ejectors
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 650
Thrust:             6
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        90   
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      70
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       70
Aft            60        Aft            80
                         Turret         80

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
MDC 10 1       Forward   10   10   10   10   -
MDC 10 2       Forward   10   10   10   10   -
Hardpoint      Forward   -    -    -    -    -
7.5/4 Laser    Turret    8    7    6    5    4
NPC 16         Turret    1    4    9    16   -

The GAUL is a turreted heavy fighter, widely used among those Commonwealth and 
Renegade Legion units that cannot be provided with FLUTTERING PETALS.  It is
inferior to the PETAL in many respects, but it is faster and costs some 17% 
less, and is certainly an improvement over the older DEFENDERS and AVENGERS.  
Even though the GAUL uses anti-gravity to maneuver in atmosphere, it is 
equipped with folding/variable-angle wings to provide additional stability.  
When the GAUL was first deployed, these wings often provided a fatal surprise 
for unwary TOG pilots.  With its wings extended, long-range scanners would often 
misidentify the GAUL as a SPACE GULL.  Improved ID software has reduced this 
problem for TOG, but it is still traditional for a victorious GAUL crew to "flap 
the wings" over a kill, which has given the ship its nickname of Vulture among 
TOG pilots. 


GUARDIAN

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          106 tons
Cost:          2,644,600 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 450
Thrust:             4
Fuel/Endurance:     3 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        50        Forward        100  
Right Forward  40        Right Forward  90
Right Aft      40        Right Aft      90
Left Forward   40        Left Forward   90
Left Aft       40        Left Aft       90
Aft            50        Aft            100

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1              Forward   5    4    3    2    -
5/2 Laser 2              Forward   5    4    3    2    -
EPC 18 1                 Forward   18   9    3    3    -
EPC 18 2                 Forward   18   9    3    3    -
Ext. Heavy Hardpoint     Forward   -    -    -    -    -

The GUARDIAN is a common point-defense fighter, assigned to protect important 
space and ground installations.  Though quite painfully slow, the GUARDIAN 
packs a tremendous offensive punch and is capable of absorbing damage that 
would devastate any other fighter of its class. 

The loss of the Grand Dukedom of Alesia was a direct result of the Commonwealth 
Navy's catastrophic defeat in the great fleet action near the Varro Cluster in 
6783.  In its aftermath, the Commonwealth was forced to replenish the Navy's 
fighter contingent by stripping local garrisons of their fighters, leaving many 
planetary systems without mobile defenses.  In an attempt to make up for this as 
quickly as possible, the GUARDIAN was rushed into production. Its simple design 
and low construction costs meant that many planets were able to mass-produce a 
great number locally and deploy them in very little time.  Unfortunately, the 
ship shows all the faults that one might expect with such a heritage.

The GUARDIAN is a difficult craft to use properly.  Its low thrust means that a 
deep in-system interception becomes a tricky affair. Many local commanders were 
used to deploying high-thrust fighters.  They would send their GUARDIANS off 
after enemy contacts thousands of kilometers away, only to see the attackers 
change course, side-step the GUARDIANS, and then make high-speed attacks on the 
Commonwealth targets.  Now that the shortage of faster fighters is not so 
critical, the situation has improved. Current standard doctrine calls for deep 
in-system interceptions by PENETRATORS, CHEETAHS, or AVENGERS, while the 
GUARDIANS stay close to their assigned installations and engage only those TOG 
forces that come within a few hundred kilometers.  For systems with many inviting 
targets, this means that only a fraction of their total GUARDIAN forces will 
engage the enemy, but a system can afford to have many GUARDIANS.

After 50 years of operational service, the GUARDIAN  is nearing the end of its 
usefulness.  Because of the great number built, however, and their effectiveness 
when deployed skillfully, GUARDIANS will continue to see use in system defense 
forces for a long time to come.


HAWK

Nationality:   Commonwealth/Renegade Legion
Class:         Heavy Fighter
Mass:          200 tons
Cost:          3,790,050 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 800
Thrust:             4
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        90   
Right Forward  40        Right Forward  60
Right Aft      40        Right Aft      60
Left Forward   40        Left Forward   60
Left Aft       40        Left Aft       60
Aft            60        Aft            90

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/3 Laser 1         Forward   6    5    4    3    -
5/3 Laser 2         Forward   6    5    4    3    -
MDC 10 1            Forward   10   10   10   10   -
MDC 10 2            Forward   10   10   10   10   -
Heavy Hardpoint     Forward   -    -    -    -    -
Safeguard-2         NA        -    -    -    -    -

The HAWK can be thought of as a "super-GUARDIAN", sharing the strengths and 
weaknesses of the ship it was designed to replace.  While the HAWK has much 
more firepower and survivability than its smaller cousin, it shares the same 
basic problem:  its low thrust.  Like the GUARDIAN, the HAWK is so slow that 
it is effectively restricted to point defense or attacks on static targets.  
The main reason for the HAWK to be built at all is that many factories that 
currently produce the GUARDIAN would have to go out of production for 
retooling if they switched to a radically new design.  Rather than have no 
fighters at all from these sources, the HAWK is being produced in the hope 
that the factories will find time to retool in the near future -- and in 
the meantime, to have a ship that can do the GUARDIAN'S job more effectively.    


KATA CATOR

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          120 tons
Cost:          4,081,000 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 450
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        70   
Right Forward  40        Right Forward  70
Right Aft      40        Right Aft      60
Left Forward   40        Left Forward   70
Left Aft       40        Left Aft       60
Aft            60        Aft            70

Weapons:
                                   Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/2 Laser 1       Forward   6    5    4    3    2
7.5/2 Laser 2       Forward   6    5    4    3    2
TPP 16 1            Forward   16   9    4    1    -
TPP 16 2            Forward   16   9    4    1    -
Hardpoint           Forward   -    -    -    -    -    

The KATA CATOR (literally, "the Hand [or Limb] that Strikes") is a Baufrin 
design that is currently in limited production for combat testing purposes.  
Like the KessRith FLUTTERING PETAL, the KATA CATOR is a mirror of the culture 
that produced it.  The Baufrin believe in decentralized, unspecialized 
structures; with this in mind, they tend to build a single type of equipment 
for each tactical role, rather than multiple types using combined arms tactics.  
The KATA CATOR is only the third type of fighter seen in combat throughout the 
history of contact between Humans and Baufrin.  Earlier types were so obsolete 
that they have never been used for anything other than pilot training during 
the entire TOG - Commonwealth conflict, although they have occasionally been 
seen wrecked on worlds captured by TOG.  After much negotiation between Human 
and Baufrin leaders in the Commonwealth Parliament, the KATA CATOR has been 
modified with multiracial cockpit facilities, and may be taken into service as 
part of mixed units if it proves itself in combat.  


KENDERSON

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          145 tons
Cost:          4,033,000 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 450
Thrust:             6 (Compensator Limit 7)
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        80   
Right Forward  40        Right Forward  60
Right Aft      40        Right Aft      60
Left Forward   40        Left Forward   60
Left Aft       40        Left Aft       60
Aft            60        Aft            80

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser 1         Forward   7    6    5    4    -
5/4 Laser 2         Forward   7    6    5    4    -
5/4 Laser 3         Forward   7    6    5    4    -
5/4 Laser 4         Forward   7    6    5    4    -
MDC 8               Forward   8    8    8    8    -
Heavy Hardpoint     Forward   -    -    -    -    -    

The KENDERSON is named for Sesutra Kenderson, the Naram commander of the 
Saguntum III garrison, whose determined stand both inspired the Commonwealthers
and Renegades and won laurels for the TOG pilots and legionnaires who finally 
defeated her.  The fighter is typically used in the same roles as the PENETRATOR, 
or in conjunction with it.  As with all new fighter types, information about the 
KENDERSON was eagerly sought by TOG when it was first deployed.  An intact 
KENDERSON was captured after its pilot was persuaded to defect with it by Lictor 
EA agents;  the defector and his family died soon afterward, although which side 
killed him is still unclear.  While examination of the KENDERSON provided no great 
breakthroughs, it was nonetheless a valuable intelligence coup for the EA in its 
ongoing struggle with its deadliest competitors -- Lictor IS and Imperial Naval 
Intelligence.      


PEACEKEEPER

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          140 tons
Cost:          4,284,425 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             7 (Compensator Limit 8)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        70        Forward        110  
Right Forward  60        Right Forward  100
Right Aft      60        Right Aft      100
Left Forward   60        Left Forward   100
Left Aft       60        Left Aft       100
Aft            60        Aft            100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3
7.5/3 Laser 2       Forward   7    6    5    4    3
7.5/3 Laser 3       Forward   7    6    5    4    3
7.5/3 Laser 4       Forward   7    6    5    4    3
Heavy Hardpoint     Forward   -    -    -    -    -

The PEACEKEEPER started life as TOG's projected SPICULUM - based strike fighter, 
and had reached the prototype stage by 6810.  In that year, TOG Archikeleustes
Danielle Quabela defected with her ship after negotiations with the Renegade 
Underground.  In retaliation, her immediate family (captured as the Underground 
attempted to smuggle them out of TOG space) were executed and a price was put 
on her head.  It may be some time before it is collected -- since her defection, 
Quabela has risen to become Commodore of the 874949th Athena Fighter Wing in 
Birchshire County, and at last report had 239 kills, scored in her original ship 
over the intervening years.  The PEACEKEEPER typically operates in combined units 
with SLINGSHOT or PENETRATOR Class fighters to provide the laser firepower that 
both lack, while its good protection and large missile capacity make it a tough 
opponent in its own right.  It was the loss of the prototype PEACEKEEPER that 
led to the development of TOG's ICTUS Class; in memory of this, the battles that 
result when fighter squadrons equipped with  these two types cross paths tend to 
be extremely vicious.


PEGASUS

Nationality:   Commonwealth/Renegade Legion
Class:         Small Corvette
Mass:          1000 tons
Cost:          19,854,125 talents

Crew:          8 + 2 passengers
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 4886 EP allocatable
Life Support?       Long Duration 
FTL Capable?        Yes (100 EP)
Accessories/Cargo?  TOT for all Forward 7.5/4 Lasers
                    Cargo Bay = 2.5 tons General Supplies, 7.5 tons unassigned

Engines:            2 x 2000 
Thrust:             4
Fuel/Endurance:     54 tons -- 30 days

Streamlining:       No
AntiGrav:           Yes (50 EP)

Shields:                 Flicker Rate:  EPs/Shield:         Armor:
Forward        Variable       10             1              Forward        100  
Right Forward  Variable       20             2              Right Forward  90
Right Aft      Variable       30             4              Right Aft      90
Left Forward   Variable       40             6              Left Forward   90
Left Aft       Variable       50             12             Left Aft       90
Aft            Variable       60             24             Aft            90
                              70             40             Turret         100
                              80             70
                              90             125
                              100            220
                              110            385
                              120            675
                              130            1180
                              140            2065
                              150            3615
                              160+           N/A
Weapons:
                                   Range
Type                Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/4 Laser 1       Forward   8    7    6    5    4         18
7.5/4 Laser 2       Forward   8    7    6    5    4         18
7.5/6 Laser 3       Forward   8    7    6    5    4         18
7.5/6 Laser 4       Forward   8    7    6    5    4         18
MDC 8 1             Forward   8    8    8    -    -         6
MDC 8 2             Forward   8    8    8    -    -         6
5/4 Laser 1         Left      7    6    5    4    -         14
5/6 Laser 2         Right          7    6    5    4    -    14
7.5/4 Laser 5       Aft       8    7    6    5    4         18
7.5/4 Laser 6       Aft       8    7    6    5    4         18
EPC 14 1            Turret    14   7    3    1    -         37
EPC 14 2            Turret    14   7    3    1    -         37
NPC 16 1            Turret    1    4    9    16   -         10
NPC 16 2            Turret    1    4    9    16   -         10
Hardpoint           Turret    -    -    -    -    -         0

The PEGASUS class of corvettes are the latest in a long series of Commonwealth 
Small Patrol Class Ships.  In addition to typical convoy escort and courier 
duties, PEGASUS squadrons will patrol uninhabitable systems within the 
Commonwealth's borders.  In the last few years, TOG has been establishing 
advanced supply bases behind the Commonwealth lines.  These bases typically 
support a squadron of fighters and their carrier corvette.  The carrier will 
bring the squadron into a system, launch the fighters to ambush an incoming or
outgoing convoy, and then leave after making rendezvous along a fast parabolic 
orbit. Instead of making a long journey back to TOG space, however, the carrier 
will return to the supply base, so that the fighters can take on munitions, be 
repaired, and then go out again quickly for another strike. 

Because there are so few of these bases and so many uninhabitable systems, it is
not feasible to garrison every possible base site.  Pairs of PEGASUS corvettes 
are assigned to patrol a group of stars, which they visit on a routine basis. 
Their high firepower and excellent armor protection ensure that even if they are 
attacked by two squadrons of fighters, at least one would be able to escape 
destruction and inform the Commonwealth military of the base's location.


PENETRATOR

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          139 tons
Cost:          4,251,825 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             7 (Compensator Limit 10)
Fuel/Endurance:     5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        90   
Right Forward  40        Right Forward  40
Right Aft      40        Right Aft      40
Left Forward   40        Left Forward   40
Left Aft       40        Left Aft       40
Aft            60        Aft            80

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
NPC 16 1            Forward   1    4    9    16   -
NPC 16 2            Forward   1    4    9    16   -
EPC 14 1            Forward   14   7    3    1    -
EPC 14 2            Forward   14   7    3    1    -
Heavy Hardpoint     Forward   -    -    -    -    -

The PENETRATOR, the standard Commonwealth medium fighter, is deployed in attack, 
interception, and reconnaissance squadrons.  Its standard weapons mix consists
of two NPC 16s mounted high on the upper wings and two EPC 14s carried on the 
tips of the lower wings.  Though the unique diamond-shape wing configuration 
allows the craft excellent atmospheric maneuverability, it also cuts down rear 
visibility for the pilot, and has led to its unflattering nickname of Snapping 
Turtle.

In an attack mission, the PENETRATOR is capable of closing rapidly with its 
target and engaging it at long range with NPC fire, or by using its heavy 
hardpoint to carry a HELL missile.  This tactic allows the ship to do heavy 
damage to installations and other large targets without exposing itself to 
short-range defensive fire. 

High-thrust variants of the PENETRATOR exchange the NPCs for hardpoints; its 
acceleration compensator is already able to handle up to 10Gs of thrust, which 
makes the conversion easier.  In this configuration, the PENETRATOR is used 
for interception, reconnaissance, and other missions requiring high speed, 
while still retaining much of its firepower and all of its protection.   

The PENETRATOR  is a fine all-round fighter, but some pilots are concerned 
about the thin side armor.  Though well-shielded, the side armor is capable of 
absorbing only one hit from most TOG fighters.  A solid hit in the side from a 
PILUM, GLADIUS, or VERUTUM normally means heavy damage or destruction of the 
craft.  Because of this weakness, most PENETRATOR pilots use high-speed, 
in-and-out tactics rather than engaging in protracted, close-in dogfights.


PERFORATOR

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          148 tons
Cost:          4,808,150 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             8 (Compensator Limit 9)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        90   
Right Forward  50        Right Forward  70
Right Aft      50        Right Aft      70
Left Forward   50        Left Forward   70
Left Aft       50        Left Aft       70
Aft            60        Aft            90

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1       Forward   10   9    8    7    6
7.5/6 Laser 2       Forward   10   9    8    7    6
5/4 Laser 1         Forward   7    6    5    4    -
5/4 Laser 2         Forward   7    6    5    4    -

The PERFORATOR was designed to do what its name implies -- punch holes in TOG 
ships as quickly as possible with large lasers -- and it performs that mission
fairly well.  However, the ship's virtues are also its vices.  Without a non-
laser weapon to make good on the penetrating damage done by the lasers, it is 
likely to be damaged or destroyed itself unless backed up by fighters with 
non-laser weapons.  Since its role is specialized, the PERFORATOR is unlikely 
to form a very large percentage of Commonwealth and Renegade fighter production, 
although it will continue for the forseeable future.            


PRINCE REGENT

Nationality:   Commonwealth (only)
Class:         Heavy Fighter
Mass:          300 tons
Cost:          11,002,150 talents

Crew:          1  
Cockpit:       Human/Naram/Ssora w/ejector
RC?            External (Aft)

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  1 TOT for each pair of Forward NPCs, TPPs, and Lasers.
                    1 extra set of DCS. 

Engines:            3 x 800
Thrust:             8
Fuel/Endurance:     11 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        90   
Right Forward  60        Right Forward  80
Right Aft      60        Right Aft      70
Left Forward   60        Left Forward   80
Left Aft       60        Left Aft       70
Aft            40        Aft            70

Weapons:
                                        Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
7.5/10 Laser 1           Forward   11   10   9    8    7
7.5/10 Laser 2           Forward   11   10   9    8    7
EPC 14 1                 Forward   14   7    3    1    -
EPC 14 2                 Forward   14   7    3    1    -
TPP 16 1                 Forward   16   9    4    1    -
TPP 16 2                 Forward   16   9    4    1    -
Ext. Hv. Hardpoint 1     Forward   -    -    -    -    -
Ext. Hv. Hardpoint 2     Forward   -    -    -    -    -
Ext. Hardpoint           Aft       -    -    -    -    -
Safeguard-3              NA        -    -    -    -    -

First deployed at the beginning of 6834, the PRINCE REGENT is the "aerospace 
superiority fighter" that the Commonwealth's fleet carrier pilots have been 
promised for so long.  It is undoubtedly the most powerful single-seat fighter 
in space, and the most expensive.  The PRINCE REGENT is the largest fighter 
that any current capital ship can operate from internal bays -- more than 50 
tons larger than the FLUTTERING PETAL --  and will continue to be so until or 
unless carriers with larger launch tubes are built.  The fighter makes 
extensive use of TOT weapon synchronizers to avoid task overloading the pilot 
with its massive battery of energy weapons.  Two forward-facing heavy hard-
points give the PRINCE REGENT a devastating strike potential if HELL missiles 
are carried, or the ability to carry a wide selection of missiles or pods.  
The rear hardpoint is typically used for defensive systems such as ECM pods or 
Decoys, although weapons could be fitted at the cost of overloading the pilot.  
A Safeguard-3 system is fitted to help ward off the salvoes of TOG missiles 
that this ship is sure to draw.  To improve its maneuverability, the PRINCE 
REGENT mounts an unusually large number of vector thrusters, giving it a 
noticable edge over most TOG fighters at critical velocities.  While its armor 
and shielding are somewhat weaker than that of a FLUTTERING PETAL,  the much 
greater thrust, maneuverability and firepower of the PRINCE REGENT more than
make up for it.  

At present, this fighter is only used by Royal Commonwealth Navy units assigned 
to large fleet carriers in theater reserve, and it is likely to be a long time 
before they find their way into the hands of anyone else, including the Renegade 
Legions.  This has caused a certain amount of friction at the higher command 
levels, but an agreement has been worked out to divert additional FLUTTERING 
PETAL production to the Renegades to make up for it.  In the meantime, the proud 
possessors of PRINCE REGENTS are justly impatient to try their new mounts in 
action against the likes of the Death Express...  


PUNISHER

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          183 tons
Cost:          5,357,400 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 550
Thrust:             6 (Compensator Limit 7)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  40        Right Forward  90
Right Aft      40        Right Aft      90
Left Forward   40        Left Forward   90
Left Aft       40        Left Aft       90
Aft            60        Aft            100

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1       Forward   10   9    8    7    6
7.5/6 Laser 2       Forward   10   9    8    7    6
EPC 18 1            Forward   18   9    3    3    -
EPC 18 2            Forward   18   9    3    3    -
LEPC 18             Forward   4/18 3/9  2/3  1/3  -
Hardpoint           Forward   -    -    -    -    -

The PUNISHER was designed especially to carry the new Laser - Electron Particle 
Cannon (LEPC).  A 5/1 laser and an EPC are fired from a single barrel, timed so
as to allow the laser to penetrate a target's armor, then follow on the same 
spot with the EPC to undercut large amounts of armor.  The weapon has not worked 
as well in the field as in tests, however, since the timing is often off just 
enough for a target's shields to stop the EPC bolt.  Depending on the findings 
of a JCRFOB study, the LEPC may be replaced with alternate weapons in later 
models of the PUNISHER.  In close combat, the ship is very powerful, but must be 
operated in concert with missile-armed fighters to be effective against lighter 
fighters that could outrun or outrange the PUNISHER. 


RAMROD

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          111 tons
Cost:          4,019,775 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 1000
Thrust:             9
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        70        Forward        60   
Right Forward  40        Right Forward  50
Right Aft      40        Right Aft      50
Left Forward   40        Left Forward   50
Left Aft       40        Left Aft       50
Aft            40        Aft            50

Weapons:                      Range
Type           Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser    Forward   7    6    5    4    3
EPC 18 1       Forward   18   9    3    3    -
EPC 18 2       Forward   18   9    3    3    -
Hardpoint      Forward   -    -    -    -    -    

The RAMROD was just entering limited service when TOG began its series of 
offensives into Shannedam County.  As a result, it was rushed into action 
without proper testing and suffered many "teething" problems, which even 
though solved have unfairly left the ship with a reputation for poor 
reliability.  The real problem with the RAMROD is that it is neither fish nor 
fowl.  It is too large, slow and costly to be a good light fighter, while its 
weaponry and protection are somewhat weak for a medium fighter.  With this in 
mind, the RAMROD is slowly being phased out of service in favor of more 
traditional designs.


SHIELD

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          70 tons
Cost:          2,820,600 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 350
Thrust:             10 (Compensator Limit 11)
Fuel/Endurance:     3.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        60   
Right Forward  50        Right Forward  30
Right Aft      50        Right Aft      30
Left Forward   50        Left Forward   30
Left Aft       50        Left Aft       30
Aft            50        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/2 Laser         Forward   6    5    4    3    2
Heavy Hardpoint     Forward   -    -    -    -    -    

Fast raids or operational recon missions by TOG LANCEAS have become increasingly 
irritating to the Commonwealth and Renegade High Commands in recent years.  
Combat experience showed that repeated missile hits were needed to bring a 
LANCEA down if it was outside of effective energy weapon range, which was
most of the time.  In order to do this, several CHEETAHS or BUMBLE BEES had to 
pursue each LANCEA and hope for the best, which might not be very good in the
face of ECM pods and decoys.  With this in mind, the SHIELD was built for one 
main mission: to bring LANCEAS under HELL missile attack.  Naturally, several
SHIELDS must still pursue a single LANCEA to increase the chance of scoring a 
hit, but now one hit will do the job.  The SHIELD can also conduct typical 
light fighter missions, although the CHEETAH is still unequalled at these.  
Interestingly, the debut of the SHIELD has put pressure on TOG to use more 
ARCUBALISTAS, as they have a greater chance of avoiding contact with the SHIELD 
and its HELL missile altogether.         


SLINGSHOT

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          156 tons
Cost:          4,618,350 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 550
Thrust:             7
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        110  
Right Forward  60        Right Forward  80
Right Aft      60        Right Aft      80
Left Forward   60        Left Forward   80
Left Aft       60        Left Aft       80
Aft            80        Aft            110

Weapons:                                 Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1            Forward   10   9    8    7    6
7.5/6 Laser 2            Forward   10   9    8    7    6
Ext. Heavy Hardpoint 1   Forward   -    -    -    -    -
Ext. Heavy Hardpoint 2   Forward   -    -    -    -    -
Ext. Heavy Hardpoint 3   Forward   -    -    -    -    -
Ext. Heavy Hardpoint 4   Forward   -    -    -    -    -
Ext. Hardpoint 1         Forward   -    -    -    -    -
Ext. Hardpoint 2         Forward   -    -    -    -    -

In 6827, the Renegade 721st Interceptor Wing was suffering heavy losses against 
TOG GLADIUS heavy fighters, which were using massed missile salvos to destroy
the 721st's AVENGERS.  After losing several wingmen, Flight Sergeant Jonatha 
Jenkins made an unauthorized field modification to her AVENGER while it was 
under major repair.  She ordered her ground crew to replace the fighter's energy 
weapons with two 7.5/6 lasers "borrowed" from a drydocked PEGASUS Class corvette, 
then jury-rigged eight external hardpoints.  During the next TOG attack, Jenkins 
was credited with three GLADIUS kills.  Intrigued enough to overlook her illegal 
actions, the JCRFOB evaluated Jenkins' fighter.  After considerable revision of 
the design, several plants producing AVENGERS began producing the SLINGSHOT, as 
the new fighter was designated.  The production model carries four external heavy 
hardpoints, giving this ship the largest missile capacity of any fighter currently 
in service.  Two standard external hardpoints are usually used for ECM and/or 
decoys.  Compared with the TOG ONAGRI, its closest counterpart, the SLINGSHOT has
some disadvantages.  All of its hardpoints are outside armor, which means that a 
few hits could destroy all of them; moreover, if more than a few weapon pods are
carried, the pilot will suffer from task overloading.  However, the SLINGSHOT'S 
protection is superior to the ONAGRI'S, its lasers have better penetrative power, 
and its much larger missile load may prevent it from being hit at all by 
overwhelming an opponent.  Tactically, a single SLINGSHOT is often attached to a 
squadron of AVENGERS or the like to provide fire support; alternatively, a 
squadron of SLINGSHOTS can often destroy an orbital installation or other large 
target singlehanded.   
  

SOLSTICE

Nationality:   Commonwealth/Renegade Legion
Class:         Carrier Corvette
Mass:          3000 tons
Cost:          33,463,250 talents

Crew:          7 + 6 support + 7 passengers
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 6807 EP allocatable
Life Support?       Long Duration
FTL Capable?        Yes (300 EP)
Accessories/Cargo?  Multi-Ship Hangar Bay = up to 1050 tons of smaller ships
                    Cargo Bay = 5 tons General Supplies, 20 tons Missile Reloads

Engines:            3 x 2000
Thrust:             2
Fuel:               76 tons -- 30 days
                    Fuel for fighters = 12 tons

Streamlining:       No
AntiGrav:           Yes (150 EP)

Shields:                 Flicker Rate:  EPs/Shield:         Armor:
Forward        Variable       10             3              Forward        30   
Right Forward  Variable       20             6              Right Forward  20
Right Aft      Variable       30             12             Right Aft      20
Left Forward   Variable       40             18             Left Forward   20
Left Aft       Variable       50             36             Left Aft       20
Aft            Variable       60             72             Aft            20
                              70             120            Turret         30
                              80             210
                              90             375
                              100            660
                              110            1155
                              120            2025
                              130            3540
                              140            6195
                              150+           N/A

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     EPs
MDC 8 1                  Turret    8    8    8    -    -         6
MDC 8 2                  Turret    8    8    8    -    -         6
Ext. Hv. Hardpoint 1     Turret    -    -    -    -    -         0
Ext. Hv. Hardpoint 2     Turret    -    -    -    -    -         0
Ext. Hv. Hardpoint 3     Turret    -    -    -    -    -         0
Safeguard-3              NA        -    -    -    -    -         24

After the loss of many large Commonwealth fleet carriers in the Varro Cluster 
disaster of 6783, the SOLSTICE Class Carrier Corvette was fielded so that 
raiding and operational recon missions could be continued (albeit at a much 
lower scale) while the capital ship and fighter losses were made good.  The 
success of the SOLSTICE in these roles inspired TOG to field its PHARETRA 
Class, although the Commonwealth ship is still judged superior by most analysts.

The SOLSTICE can carry a squadron of most current fighters, and provides limited 
maintenance and replenishment facilities.  Its armor is weaker than that of the
PHARETRA, but its Safeguard-3 anti-missile system makes up for a great deal, and 
its three-engine layout gives the pilot many more power options than his TOG
counterpart.  There are also several variants of the SOLSTICE, including the 
ANGEL Class assault transport that distinguished itself in the battle for 
Gustaviv's Regret.       


SPACE GULL

Nationality:   Commonwealth / Renegade Legion 
Class:         Medium Fighter
Mass:          126
Cost:          3,487,050 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 400
Thrust:             6 (Compensator Limit 9)
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       No
AntiGrav:           No 

Shields:                 Armor:
Forward        40        Forward        80   
Right Forward  30        Right Forward  60
Right Aft      30        Right Aft      60
Left Forward   30        Left Forward   60
Left Aft       30        Left Aft       60
Aft            40        Aft            80

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15   
MDC 8 1             Forward   8    8    8    0    0
MDC 8 2             Forward   8    8    8    0    0
EPC 14 1            Forward   14   7    3    1    0
EPC 14 2            Forward   14   7    3    1    0
Ext. Hv. Hardpoint  Forward   -    -    -    -    -

The SPACE GULL, so named because of its wings, is a standard medium fighter. 
The SPACE GULL is normally assigned fleet escort, interception, and other 
defensive missions. The GULL squadron sometimes serves in a strike role also, 
but it is limited to targets that are in orbit or in vacuum.

With its two MDC 8s and two EPC 14s, the SPACE GULL has good attack 
capabilities, along with fine maneuver and defensive characteristics. In order 
to get a relatively high level of armor protection, however, the SPACE GULL'S 
designers did not install any form of atmospheric controls. This lack of 
atmospheric capabilities restricts the deployment of the SPACE GULL exclusively 
to space operations. 

When the SPACE GULL was evaluated for acceptance into service, many senior 
officials and the tacticians at the Commonwealth Staff College wanted the GULL 
redesigned to allow for atmospheric operations, even through its primary mission 
was fleet defense.  An atmospheric modification would have resulted in the 
removal of six tons of armor.  When the project's test pilots heard about the 
proposed change, they immediately started a "Save the GULL" campaign. Though 
some of the pilots' campaign tactics might have been high-spirited (one member 
of the evaluation board had his office designated a "GULL Sanctuary" and walked 
in one morning to find it filled with 300 very angry sea gulls), the pilots did 
a very convincing statistical study.  This study showed that 40 percent of TOG's 
critical war industrial capacity was in space or on airless worlds.  The study 
also showed that if TOG responded to GULL  deployment by relocating only 10 
percent of that capacity back onto planets, the economic loss to TOG would be 
156,457 times the cost of the entire projected GULL procurement.  Thus, the 
current GULL design, with its capability for attacking in space, was far more 
cost effective than it would be if it were modified for atmospheric operations. 

The logic impressed the evaluation board, which ordered full production of the 
SPACE GULL without modifications.  Since its introduction in 6825, and despite 
its operational restrictions, the SPACE GULL  has acquitted itself well. 


STINGER

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          143 tons
Cost:          4,926,950 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             8 (Compensator Limit 9)
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        70        Forward        70   
Right Forward  50        Right Forward  60
Right Aft      50        Right Aft      60
Left Forward   50        Left Forward   60
Left Aft       50        Left Aft       60
Aft            60        Aft            70

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
7.5/2 Laser 1            Forward   6    5    4    3    2
7.5/2 Laser 2            Forward   6    5    4    3    2
EPC 14 1                 Forward   14   7    3    1    -
EPC 14 2                 Forward   14   7    3    1    -
External Hardpoint 1     Forward   -    -    -    -    -
External Hardpoint 2     Forward   -    -    -    -    -
External Hardpoint 3     Forward   -    -    -    -    -
Safeguard-2              NA        -    -    -    -    -

Along with the DEVIL and the DEFIANT, the STINGER was a product of the JCRFOB 
request for a ship able to deal with heavy TOG missile attack.  While less
powerful than the DEFIANT, the STINGER was good enough to be put into limited 
production as a supplement to PENETRATOR and SPACE GULL squadrons.  The most 
noteworthy features of this ship are its construction techniques and the 
materials used to build it.  By using a variety of non-strategic materials and 
deliberately lowering tolerances where they are less important, all components 
but the weapons and powerplant of the STINGER can be constructed by almost any 
planet in the Commonwealth that is reasonably industrialized.  Counting the 
actual cost from having to replace components more often, train ground crews in 
non-standard techniques, and use unusual manufacturing methods, the STINGER is 
no cheaper than a fighter built with modern techniques and materials.  The real 
advantage is in the effective widening of the Commonwealth's industrial base 
that this method allows.  Some of the lessons learned in the STINGER'S design 
have found their way into other designs, and will probably continue to do so.  


VENTURA

Nationality:   Commonwealth/Renegade Legion
Class:         Light Fighter
Mass:          100 tons
Cost:          2,665,900 talents

Crew:          1
Cockpit:       Multiracial w/ejector
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 600
Thrust:             6
Fuel/Endurance:     3 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        60        Forward        60   
Right Forward  50        Right Forward  60
Right Aft      50        Right Aft      60
Left Forward   50        Left Forward   60
Left Aft       50        Left Aft       60
Aft            60        Aft            60

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/2 Laser 1         Forward   5    4    3    2    -
5/2 Laser 2         Forward   5    4    3    2    -
MDC 8               Forward   8    8    8    -    -
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -

In a war where light fighters must move quickly to survive, the VENTURA is 
regarded by experienced pilots on both sides as an easy kill.  A widely 
produced pre-war design, the ship's low thrust and light weaponry are major 
disadvantages, although its relatively heavy armor and shields are surprising 
in a ship this small.  These factors are precisely what endear the VENTURA to 
green pilots, who appreciate the extra margin of safety they feel the VENTURA 
gives them.  This feeling of security is only valid, however, against another 
light fighter or a larger fighter flown by a less-experienced pilot, and it 
has led to the deaths of as many rookies as the extra protection has saved.  
The main reason why the VENTURA is still flying is the large number that still 
exist in Commonwealth and Renegade inventories, and they are being phased out 
as quickly as possible.  In the meantime, it is normal practice for 
inexperienced VENTURA pilots to be escorted by veterans in better fighters 
insofar as possible.  


WARSPITE

Nationality:   Commonwealth/Renegade Legion
Class:         Medium Fighter
Mass:          150 tons
Cost:          4,931,650 talents

Crew:          2
Cockpits:      Multiracial w/ejectors
RC?            Internal

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 600
Thrust:             8
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       Yes
AntiGrav:           No 

Shields:                 Armor:
Forward        80        Forward        100  
Right Forward  40        Right Forward  90
Right Aft      40        Right Aft      90
Left Forward   40        Left Forward   90
Left Aft       40        Left Aft       90
Aft            60        Aft            100
                         Turret         100

Weapons:                                Range
Type                     Location  0-1  2-3  4-6  7-10 11-15     
5/4 Laser                Forward   7    6    5    4    -
EPC 9 1                  Forward   9    5    3    -    -    
EPC 9 2                  Forward   9    5    3    -    -
External Hardpoint 2     Forward   -    -    -    -    -
External Hardpoint 3     Forward   -    -    -    -    -
7.5/5 Laser              Turret    9    8    7    6    5
External Hardpoint 1     Turret    -    -    -    -    -

Introduced in 6801, the WARSPITE was one of the most advanced ships of its day, 
incorporating many new concepts that have become standard features of today's
fighters.  The WARSPITE'S engine linking system required half the tonnage and 
energy of contemporary systems; the modular multi-racial cockpit was introduced,
broadening the pool of available pilots without having to create seperate, 
parallel units and support structures; and the remote turret was made standard, 
thus reducing the chance of gunner casualties by putting this station within the 
ship's hull rather than in the turret.  Old as it is, the WARSPITE is still able 
to compete with newer TOG fighters including its closest counterpart, the 
SERCURIS.  Like the TOG fighter, the WARSPITE suffers from its relatively small 
size when compared with other turreted fighters; nonetheless, the ship can be 
very effective if its pilot keeps its limitations in mind.        


SECTION 3 -- KESSRITH EMPIRE

AUTUMN LEAF

Nationality:   KessRith
Class:         Light Fighter
Mass:          75 tons
Cost:          2,817,800 talents

Crew:          1
Cockpit:       KessRith
RC?            No

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 200
Thrust:             8    
Fuel/Endurance:     3 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        60        Forward        20 + 10 Firewall    
Right Forward  50        Right Forward  20 + 10 Firewall
Right Aft      50        Right Aft      20 + 10 Firewall
Left Forward   50        Left Forward   20 + 10 Firewall
Left Aft       50        Left Aft       20 + 10 Firewall
Aft            50        Aft            20 + 10 Firewall

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/4 Laser 1       Forward   8    7    6    5    4
7.5/4 Laser 2       Forward   8    7    6    5    4
Hardpoint           Forward   -    -    -    -    -

Another old-but-trusted design, the GRACEFUL LEAF OF AUTUMN  has been the 
KessRith Empire's standard light fighter for over 80 years, although in this 
case a newer fighter is being considered -- possibly license-built Commonwealth 
CHEETAHS, but more likely an original design.  The AUTUMN LEAF is the butt of 
jokes by many TOG pilots, who sneer that like its namesake, this fighter can 
only do one thing -- fall to the ground!  Things are not quite that bad for the 
KessRith, but an AUTUMN LEAF'S pilot must be careful to maximize his powerful 
lasers' capabilities while not letting faster TOG light fighters outmaneuver 
him.  A common TOG tactic against this thin-skinned fighter is to use DFMs to 
"scrub" the Firewall reactive armor off, leaving the LEAF vulnerable to 
follow-up missile attacks. 


FLUTTERING PETAL - BIS

Nationality:   KessRith
Class:         Heavy Fighter
Mass:          245 tons
Cost:          5,729,950 talents

Crew:          2
Cockpit:       KessRith
RC?            No

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            1 x 400, 2 x 300
Thrust:             4
Fuel/Endurance:     5.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        120 + 10 Firewall   
Right Forward  60        Right Forward  110 + 10 Firewall
Right Aft      60        Right Aft      110 + 10 Firewall
Left Forward   60        Left Forward   110 + 10 Firewall
Left Aft       60        Left Aft       110 + 10 Firewall
Aft            60        Aft            110 + 10 Firewall
                         Turret         110 + 10 Firewall

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1       Forward   10   9    8    7    6    
7.5/6 Laser 2       Forward   10   9    8    7    6
7.5/5 Laser 1       Forward   9    8    7    6    5
7.5/5 Laser 2       Forward   9    8    7    6    5
Hardpoint           Forward   -    -    -    -    -
5/5 Laser 1         Turret         8    7    6    5    -
5/5 Laser 2         Turret         8    7    6    5    -
5/5 Laser 3         Turret         8    7    6    5    -
5/5 Laser 4         Turret         8    7    6    5    -

The NA'CTKA MOQUKA, or FLUTTERING PETAL, is a KessRith design that, in several 
variants, has become the standard two-man fighter for all forces fighting TOG. 
The PETAL'S  graceful curves and fragile appearance belie its underlying 
ruggedness and awesome firepower.  When designing fighters, KessRithians believe 
that acceleration should be secondary to strong shielding and armor, and that 
offensive armaments should be exclusively laser-based.  This reliance on lasers 
has often puzzled the KessRith's allies, but is based on three considerations:  
Firewall technology, supply, and KessRith warrior traditions.  Having used 
reactive armor routinely for many years, missiles had fallen almost completely 
out of favor among the various KessRith clans before the wars with the Terran 
Republic and (later) TOG began.  Even now, Firewall is a relatively cheap and 
effective answer to TOG's "missile-mania".  Unlike hardpoints, lasers need not 
be resupplied with ammunition after a battle, which is both less expensive and 
allows more space for other things aboard a fighter carrier.  On a deeper level, 
a missile is seen as a less-than-completely honorable weapon; once launched, it 
does the rest of the job itself.  This does not give a pilot such glory as using 
his own eye, nerve and skill to shoot down a foe with direct-fire weapons, nor
does it allow the pilot to prove himself in a direct contest with an equally-
skilled foe.  Along the same lines, survivability features such as ejection 
seats and rescue compartments are never fitted; death in battle is an honorable 
and sought-after end, and a KessRith pilot is expected to return with his ship 
or not return at all.  Alien as these concepts are to the more pragmatic 
Commonwealthers and Renegades, the FLUTTERING PETAL - BIS, as the Commonwealth 
RIS designates it, is both an outstanding heavy fighter and a true reflection 
of the spirit of the beings who fly it.


IRON MOUNTAIN

Nationality:   KessRith
Class:         Small Outpost Station 
Mass:          10,000 tons
Cost:          60,768,500 talents

Crew:          12 + 46 support + 12 passenger
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    Yes -- 2286 EP allocatable
Life Support?       Long Duration
FTL Capable?        No
Accessories/Cargo?  6 Single-Ship Hangar Bays = Each capable of 300 tons or less 
                    Repair Facilities
                    Cargo Bay = 102 tons: 53 tons General Supplies (3 months), 
					     the remaining space is unassigned
                    Internal ECM

Engines:            NA
Thrust:             NA   
Fuel/Endurance:     90 tons -- 90 days
                    Fuel for fighters = 39 tons

Streamlining:       NA
AntiGrav:           NA 

Shields:            Flicker Rate:  EPs/Shield:    Armor:
Side 1    Variable      10             10         Side 1    90 + 10 Firewall
Side 2    Variable      20             20         Side 2    90 + 10 Firewall
Side 3    Variable      30             40         Side 3    90 + 10 Firewall
Side 4    Variable      40             60         Side 4    90 + 10 Firewall
Side 5    Variable      50             120        Side 5    90 + 10 Firewall
Side 6    Variable      60             240        Side 6    90 + 10 Firewall
                        70             400        Turret 1  90 + 10 Firewall
                        80             700        Turret 2  90 + 10 Firewall
                        90             1250       Turret 3  90 + 10 Firewall
                        100            2200       Turret 4  90 + 10 Firewall
                        110+           N/A        Turret 5  90 + 10 Firewall
                                                  Turret 6  90 + 10 Firewall

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/15 Laser 1      Turret 1  12   11   10   9    8         55
7.5/15 Laser 2      Turret 1  12   11   10   9    8         55
7.5/15 Laser 3      Turret 1  12   11   10   9    8         55
7.5/15 Laser 4      Turret 1  12   11   10   9    8         55

7.5/15 Laser 5      Turret 2  12   11   10   9    8         55
7.5/15 Laser 6      Turret 2  12   11   10   9    8         55
7.5/15 Laser 7      Turret 2  12   11   10   9    8         55
7.5/15 Laser 8      Turret 2  12   11   10   9    8         55

7.5/15 Laser 9      Turret 3  12   11   10   9    8         55
7.5/15 Laser 10     Turret 3  12   11   10   9    8         55
7.5/15 Laser 11     Turret 3  12   11   10   9    8         55
7.5/15 Laser 12     Turret 3  12   11   10   9    8         55

7.5/15 Laser 13     Turret 4  12   11   10   9    8         55
7.5/15 Laser 14     Turret 4  12   11   10   9    8         55
7.5/15 Laser 15     Turret 4  12   11   10   9    8         55
7.5/15 Laser 16     Turret 4  12   11   10   9    8         55

7.5/15 Laser 17     Turret 5  12   11   10   9    8         55
7.5/15 Laser 18     Turret 5  12   11   10   9    8         55
7.5/15 Laser 19     Turret 5  12   11   10   9    8         55
7.5/15 Laser 20     Turret 5  12   11   10   9    8         55

7.5/15 Laser 21     Turret 6  12   11   10   9    8         55
7.5/15 Laser 22     Turret 6  12   11   10   9    8         55
7.5/15 Laser 23     Turret 6  12   11   10   9    8         55
7.5/15 Laser 24     Turret 6  12   11   10   9    8         55

All of the warring nations maintain stations similar to the KessRith Empire's 
IRON MOUNTAIN series.  They are used as outposts, capable of supporting a few 
fighters and keeping watch on an area of space to give early warning of small 
craft raids or capital ship movements.  The KessRith version is distinguished 
by its very powerful laser turrets and Firewall reactive armor -- and even 
more so by its exorbitant price, more than 20% higher than either of its 
counterparts in TOG or Commonwealth service.  Nonetheless, the IRON MOUNTAIN 
series is without a doubt the most powerful of all the small outpost stations, 
and must be treated with respect. 


MORNING BLOOM

Nationality:   KessRith
Class:         Light Fighter
Mass:          100 tons
Cost:          3,880,300 talents

Crew:          1
Cockpit:       KessRith
RC?            No

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            2 x 500
Thrust:             10   
Fuel/Endurance:     4.5 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        60 + 10 Firewall    
Right Forward  40        Right Forward  50 + 10 Firewall
Right Aft      40        Right Aft      50 + 10 Firewall
Left Forward   40        Left Forward   50 + 10 Firewall
Left Aft       40        Left Aft       50 + 10 Firewall
Aft            70        Aft            60 + 10 Firewall

Weapons:
                                   Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/10 Laser        Forward   11   10   9    8    7
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -
Hardpoint 3         Forward   -    -    -    -    -

The MORNING BLOOM is nowhere near as common as the AUTUMN LEAF, although there 
is some speculation that a variant of this ship may replace the aging LEAF as 
the KessRith Empire's standard light fighter.  It is commonly seen in tactical 
and operational recon roles, where its high speed and good protection gives it 
a much better chance against TOG anti-recon units.  The most noteworthy feature 
of this light fighter is its single enormous 7.5/10 laser -- the largest laser 
carried on a mass-produced fighter until the deployment of the Commonwealth's 
PRINCE REGENT heavy fighter in 6834.  Many non-KessRith analysts on both sides 
feel that this carries the KessRith mania for lasers to an absurd level; even 
the ancient AUTUMN LEAF can deliver more damage per pass, although admittedly 
the large laser's penetration is unequalled.  In compensation, however, the 
MORNING BLOOM mounts three hardpoints, thus allowing greater flexibilty in 
weapons configuration despite the KessRith reluctance to use missiles.  For 
example, while on a recon mission, the BLOOM might carry a sensor pod, an ECM 
pod and a decoy missile; if on an attack mission, three light laser pods; or 
some combination appropriate to the task.   
 
 
SILVER BLOSSOM

Nationality:   KessRith
Class:         Medium Fighter
Mass:          125 tons
Cost:          3,834,250 talents

Crew:          1
Cockpit:       KessRith
RC?            No

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  No

Engines:            3 x 250
Thrust:             6
Fuel/Endurance:     4 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        70        Forward        60 + 10 Firewall    
Right Forward  60        Right Forward  60 + 10 Firewall
Right Aft      60        Right Aft      40 + 10 Firewall
Left Forward   60        Left Forward   60 + 10 Firewall
Left Aft       60        Left Aft       40 + 10 Firewall
Aft            50        Aft            40 + 10 Firewall

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/3 Laser 1       Forward   7    6    5    4    3
7.5/3 Laser 2       Forward   7    6    5    4    3
7.5/3 Laser 3       Forward   7    6    5    4    3
7.5/3 Laser 4       Forward   7    6    5    4    3
7.5/3 Laser 5       Forward   7    6    5    4    3

The DELICATE BLOSSOM OF SILVER has been the standard KessRith medium fighter 
for over a century, and there are no signs that a replacement is being 
considered. This has much to do with the KessRith policy of producing as many 
of any weapons system as possible, be it a tank, fighter or capital ship, 
rather than innovate and so reduce their production rate -- but also, the 
SILVER BLOSSOM is a good fighter with little room for improvement within the 
K-R mindset.  With its powerful array of lasers, a SILVER BLOSSOM can do a 
great deal of damage in a very short time, and its Firewall reactive armor 
gives it reasonable protection against TOG missiles.  The only major fault is 
the ship's thrust; many medium fighters (including the PILUM, which used its 
greater speed to escape ramming attacks during its earliest days) can outrun
the SILVER BLOSSOM.  In a close-range fight, however, this is less noticeable, 
and the K-Rs will always try to close as quickly as possible.    

 
SPRING MIST

Nationality:   KessRith
Class:         Small Corvette
Mass:          1200 tons
Cost:          26,016,850 talents

Crew:          10 + 2 passengers
Cockpit:       NA
RC?            NA

Allocates Power?    Yes -- 5418 EP allocatable
Life Support?       Long Duration
FTL Capable?        Yes (120 EP)
Accessories/Cargo?  Internal ECM (1 EP); 3.5 tons cargo -- 1 month General Supplies  

Engines:            3 x 1600
Thrust:             4
Fuel/Endurance:     60 tons -- 30 days

Streamlining:       No
AntiGrav:           Yes (60 EP) 

Shields:                 Flicker Rate:  EPs/Shield:   Armor:
Forward        Variable      10             2         Forward        90 + 10 Firewall
Right Forward  Variable      20             4         Right Forward  90 + 10 Firewall
Right Aft      Variable      30             8         Right Aft      90 + 10 Firewall
Left Forward   Variable      40             12        Left Forward   90 + 10 Firewall
Left Aft       Variable      50             24        Left Aft       90 + 10 Firewall
Aft            Variable      60             48        Aft            90 + 10 Firewall
                             70             80        
                             80             140
                             90             250
                             100            440
                             110            770
                             120            1350
                             130            2360
                             140            4130
                             150+           N/A

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     EPs
7.5/15 Laser 1      Forward   12   11   10   9    8         55
7.5/15 Laser 2      Forward   12   11   10   9    8         55
7.5/15 Laser 3      Forward   12   11   10   9    8         55
7.5/6 Laser 1       Left      10   9    8    7    6         23
7.5/6 Laser 2       Left      10   9    8    7    6         23
7.5/6 Laser 3       Left      10   9    8    7    6         23
7.5/6 Laser 4       Right     10   9    8    7    6         23
7.5/6 Laser 5       Right     10   9    8    7    6         23
7.5/6 Laser 6       Right     10   9    8    7    6         23
7.5/6 Laser 7       Aft       10   9    8    7    6         23
7.5/6 Laser 8       Aft       10   9    8    7    6         23

The SPRING MIST is the standard small corvette of the KessRith Empire.  Widely 
considered a mediocre design by friend and foe alike, the MIST'S most glaring 
deficiency is its lack of turret-mounted weapons.  The inability to switch 
firepower from one angle of attack to another has proved fatal to many MISTS 
over the years, although its fixed weapons demand caution, if not respect, 
from attacking fighters.  The continued production of this class despite its 
flaws says much about the KessRith mentality.  On one hand, the K-Rs have only
recently and reluctantly begun using corvettes in any role other than scout or 
courier work, so the MIST'S weaknesses are not taken as seriously as they might 
be by the Commonwealth or Renegades.  On the other, revamping the ship or 
cancelling production entirely would be counterproductive in internal KessRith 
politics, which use sheer numbers of weapons produced, rather than the 
effectiveness of what was produced, as an indicator of a Unity's contribution 
to the war effort.  Until these attitudes are changed -- and who knows when or 
if that will be -- the SPRING MIST will continue to suffer at the hands of TOG.     


STORM CLOUD

Nationality:   KessRith
Class:         Carrier Corvette
Mass:          3500 tons
Cost:          24,088,500 talents

Crew:          5 + 18 support + 18 passengers
Cockpit:       NA, no ejectors
RC?            No

Allocates Power?    No
Life Support?       Long Duration
FTL Capable?        Yes
Accessories/Cargo?  Multi-Ship Hangar Bay = up to 1500 tons of small ships  

Engines:            2 x 1150, 1 x 1200
Thrust:             1    
Fuel/Endurance:     48.5 tons -- 30 days

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        50        Forward        0    
Right Forward  40        Right Forward  0
Right Aft      40        Right Aft      0
Left Forward   40        Left Forward   0
Left Aft       40        Left Aft       0
Aft            50        Aft            0

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
5/1 Laser           Forward   4    3    2    1    -         
5/1 Laser           Left      4    3    2    1    -
5/1 Laser           Right          4    3    2    1    -
5/1 Laser           Aft       4    3    2    1    -
Heavy Hardpoint     Forward   -    -    -    -    -    
Hardpoint           Forward   -    -    -    -    -

The STORM CLOUD  is one of the more unusual ship classes in the arsenal of the 
KessRith Empire.  The ship's design philosophy is completely at variance with 
the usual K-R practice of building well armed and armored ships for close combat, 
for the CLOUD  is ittle more than a large hangar bay with the FTL and STL drives 
necessary to move it from place to place. Its low thrust, weak weaponry and 
complete lack of armor or Firewall protection make it an easy kill if caught 
alone.  This is unlikely to happen, however, for the CLOUD is able to deploy 
anywhere between one and three full squadrons of fighters, including heavy 
FLUTTERING PETALS -- something that none of its competitors on either side can 
match.  In most cases, a system defense force will be too busy dealing with the 
multiple threats posed by the CLOUD's fighters to go after it. 

This class has only recently come into use, as the KessRith did not adopt the 
Commonwealth and Renegade tactic of small raids until capital ship losses made 
full-scale carrier raids counterproductive.  The reluctance to adopt the small 
raid concept completely may explain why such a large fighter capacity was built 
into the CLOUD.  As with all KessRithian ships, missiles are rarely carried on 
the hardpoints; a standard load is an ECM pod on the hardpoint and three Decoys 
on the heavy hardpoint.  As can be seen, the CLOUD  is extremely weight-limited 
by its enormous fighter capacity.  It is one of the few large ships that does 
not have power shunting capability, and its pilot is very task-overloaded in 
battle as there is no room for a gunner.  In addition, the ship has no reserve 
fuel capacity for its fighters, restricting their ability to launch repeated 
strikes.  Again, the K-Rs seem to feel that sheer numbers of light and medium 
fighters, or the extra power of the heavy PETALS if carried, will make repeated 
strikes unnecessary.   


THISTLE FLOWER

Nationality:   KessRith
Class:         Heavy Fighter
Mass:          228 tons
Cost:          6,531,350 talents

Crew:          1
Cockpit:       KessRith
RC?            No

Allocates Power?    No
Life Support?       Short Duration
FTL Capable?        No
Accessories/Cargo?  2 TOT -- 1 for 7.5/6 Lasers, 1 for 7.5/3 Lasers 

Engines:            1 x 350, 2 x 400
Thrust:             5    
Fuel/Endurance:     6 tons -- 1 day

Streamlining:       No
AntiGrav:           Yes 

Shields:                 Armor:
Forward        80        Forward        90 + 10 Firewall    
Right Forward  60        Right Forward  90 + 10 Firewall
Right Aft      60        Right Aft      90 + 10 Firewall
Left Forward   60        Left Forward   90 + 10 Firewall
Left Aft       60        Left Aft       90 + 10 Firewall
Aft            60        Aft            90 + 10 Firewall

Weapons:                           Range
Type                Location  0-1  2-3  4-6  7-10 11-15     
7.5/6 Laser 1       Forward   10   9    8    7    6
7.5/6 Laser 2       Forward   10   9    8    7    6
7.5/6 Laser 3       Forward   10   9    8    7    6
7.5/6 Laser 4       Forward   10   9    8    7    6
7.5/3 Laser 1       Forward   7    6    5    4    3
7.5/3 Laser 2       Forward   7    6    5    4    3
7.5/3 Laser 3       Forward   7    6    5    4    3
7.5/3 Laser 4       Forward   7    6    5    4    3
Hardpoint 1         Forward   -    -    -    -    -
Hardpoint 2         Forward   -    -    -    -    -

Bearing a striking resemblance to TOG's SPATHA Class heavy fighter, the THISTLE 
FLOWER is the KessRith Empire's newest fighter type.  When it first appeared on
the KessRith Front, its transponder signal identified it as hostile, but both 
long-range and visual scans led several TOG pilots to misidentify THISTLE 
FLOWERS as SPATHAS.  Fearing to fire on a friendly ship because of a transponder 
or IFFN malfunction, they hesitated -- and that hesitation proved fatal.  
Improved liaision between SPATHA squadrons and other TOG units helped solve the 
problem, as did improved long-range scanner software.  Externally, the only 
difference between the THISTLE FLOWER and SPATHA is the KessRith ship's slightly 
smaller cockpit canopy and the number of protruding weapons barrels.  Internally, 
the THISTLE FLOWER is also very similar to the SPATHA; it has converted its 
turreted weapons to fixed by simply removing the rotation gear and welding the 
turret in the forward position, while all non-missile weapons have been replaced 
by lasers.  As usual with the KessRith, the hardpoints carry an ECM pod and a 
decoy missile, although missiles or laser pods are sometimes used.  Still unhappy 
about the SPATHA'S partly-KessRith design team, the Imperial Navy immediately 
seized on the THISTLE FLOWER as proof that Lictor IS had failed to prevent the 
design from leaking to the K-Rs, and demanded that appropriate action be taken 
(such as executing the K-Rs and Lictors involved, and putting Naval Intelligence 
in charge of SPATHA security).  For the Navy's benefit, the Lictors denied that a 
leak could have happened and stated that "all KessRith think alike" to explain the 
SPATHA - THISTLE FLOWER similarity.  In private, the Lictors knew full well that a 
leak had taken place, but decided it was better to let it continue in the hope of 
rolling up the Renegade or KessRith network that made it possible.  Naturally, the 
problems that this policy would cause the Navy were considered unimportant. This 
latest phase in the ongoing struggle between the military and the Lictors is by no 
means over, and the only losers so far are the front-line TOG troops -- as usual.